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author | Nicolai Hähnle <[email protected]> | 2016-10-20 13:02:22 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-10-24 15:24:23 +0200 |
commit | 3d6b5dee3a0c9c077d68e5567b95f22b627be07e (patch) | |
tree | 66692fef39b1003d2894e52a33c1cec2d9404b1e /src/compiler/glsl | |
parent | 6dbe8a1b9fd750b4c1bb600a0bb43129d95e6eca (diff) |
st/mesa: cleanup and fix primitive restart for indirect draws
There are three intended functional changes here:
1. OpenGL 4.5 clarifies that primitive restart should only apply with index
buffers, so make that change explicit in the indirect draw path.
2. Make PrimitiveRestartFixedIndex work with indirect draws.
3. The change where primitive_restart is only set when the restart index can
actually have an effect (based on the size of indices) is also applied for
indirect draws.
Cc: 13.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
0 files changed, 0 insertions, 0 deletions