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authorKenneth Graunke <[email protected]>2016-06-21 17:42:59 -0700
committerKenneth Graunke <[email protected]>2016-06-23 11:58:50 -0700
commit586f4a42e78f171c28c3ae37adb8671e09bd74b4 (patch)
tree0b909031f7166b5730ba3c2b87f3b71b154732b1 /src/compiler/glsl
parentc264fdbc073a0dfc393f53a8be880f535fd4b988 (diff)
glsl: Propagate invariant/precise after lowering const arrays.
The new uniform may need precise as well. Fixes copy propagation of constant array uniforms in Tomb Raider shaders. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/linker.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index c7cf56eaa0b..3bcb907f9b1 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4760,6 +4760,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
;
lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
+ propagate_invariance(prog->_LinkedShaders[i]->ir);
}
/* Validation for special cases where we allow sampler array indexing