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authorNicolai Hähnle <[email protected]>2016-11-18 15:18:10 +0100
committerNicolai Hähnle <[email protected]>2016-11-21 08:19:43 +0100
commit42d5e91a2ae235c007c5d17935be9bb1c4ff388e (patch)
tree140cf7ad838ab2dae0338baebbca628b1fcfa9cd /src/compiler/glsl
parent47db6b4600cfd3919c6120d392950d624b5a6ea7 (diff)
radeonsi: store group_size_variable in struct si_compute
For compute shaders, we free the selector after the shader has been compiled, so we need to save this bit somewhere else. Also, make sure that this type of bug cannot re-appear, by NULL-ing the selector pointer after we're done with it. This bug has been there since the feature was added, but was only exposed in piglit arb_compute_variable_group_size-local-size by commit 9bfee7047b70cb0aa026ca9536465762f96cb2b1 (which is totally unrelated). Cc: 13.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
0 files changed, 0 insertions, 0 deletions