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authorTimothy Arceri <[email protected]>2017-12-16 14:06:23 +1100
committerTimothy Arceri <[email protected]>2018-01-30 09:08:47 +1100
commitf63e05ae9ea0be38a8fb2dd0ae8f391b8699e757 (patch)
treea8560935b10101db258f692e50dff41efb996367 /src/compiler/glsl
parentf6cc15dccd54ff70be987457af790cac1c8fe5bb (diff)
compiler: tidy up double_inputs_read uses
First we move double_inputs_read into a vs struct in the union, double_inputs_read is only used for vs inputs so this will save space and also allows us to add a new double_inputs field. We add the new field because c2acf97fcc9b changed the behaviour of double_inputs_read, and while it's no longer used to track actual reads in i965 we do still want to track this for gallium drivers. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp9
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp2
2 files changed, 6 insertions, 5 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index c4ef4f5ce14..29e32cde53c 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -133,13 +133,13 @@ static void
nir_remap_attributes(nir_shader *shader)
{
nir_foreach_variable(var, &shader->inputs) {
- var->data.location += _mesa_bitcount_64(shader->info.double_inputs_read &
+ var->data.location += _mesa_bitcount_64(shader->info.vs.double_inputs &
BITFIELD64_MASK(var->data.location));
}
/* Once the remap is done, reset double_inputs_read, so later it will have
* which location/slots are doubles */
- shader->info.double_inputs_read = 0;
+ shader->info.vs.double_inputs = 0;
}
nir_shader *
@@ -363,10 +363,11 @@ nir_visitor::visit(ir_variable *ir)
}
/* Mark all the locations that require two slots */
- if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
+ if (shader->info.stage == MESA_SHADER_VERTEX &&
+ glsl_type_is_dual_slot(glsl_without_array(var->type))) {
for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
- shader->info.double_inputs_read |= bitfield;
+ shader->info.vs.double_inputs |= bitfield;
}
}
break;
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 90b06b9f417..1b6c8d750b9 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot())
- prog->info.double_inputs_read |= bitfield;
+ prog->info.vs.double_inputs_read |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier |= var->data.sample;