diff options
author | Dave Airlie <[email protected]> | 2016-06-09 10:11:53 +1000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2017-01-20 15:41:23 -0800 |
commit | bfc4080d38090e48253cc89ee09afbb602997114 (patch) | |
tree | 63cd696bea85136e717807abf9692f954becec63 /src/compiler/glsl | |
parent | 050f38ef0bb3f5ddb11e1c4fac08039e74d16f34 (diff) |
glsl: Add 64-bit integer functions
These are all the allowed 64-bit functions from ARB_gpu_shader_int64
spec.
v2: restrict int64/double functions better.
v3 (idr): Delete spurious blank lines. Suggested by Matt.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 177 |
1 files changed, 174 insertions, 3 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 6d3b950572a..1044de72dc1 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -532,6 +532,18 @@ fp64(const _mesa_glsl_parse_state *state) } static bool +int64(const _mesa_glsl_parse_state *state) +{ + return state->has_int64(); +} + +static bool +int64_fp64(const _mesa_glsl_parse_state *state) +{ + return state->has_int64() && state->has_double(); +} + +static bool compute_shader(const _mesa_glsl_parse_state *state) { return state->stage == MESA_SHADER_COMPUTE; @@ -723,6 +735,12 @@ private: B1(floatBitsToUint) B1(intBitsToFloat) B1(uintBitsToFloat) + + BA1(doubleBitsToInt64) + BA1(doubleBitsToUint64) + BA1(int64BitsToDouble) + BA1(uint64BitsToDouble) + ir_function_signature *_packUnorm2x16(builtin_available_predicate avail); ir_function_signature *_packSnorm2x16(builtin_available_predicate avail); ir_function_signature *_packUnorm4x8(builtin_available_predicate avail); @@ -735,6 +753,10 @@ private: ir_function_signature *_unpackHalf2x16(builtin_available_predicate avail); ir_function_signature *_packDouble2x32(builtin_available_predicate avail); ir_function_signature *_unpackDouble2x32(builtin_available_predicate avail); + ir_function_signature *_packInt2x32(builtin_available_predicate avail); + ir_function_signature *_unpackInt2x32(builtin_available_predicate avail); + ir_function_signature *_packUint2x32(builtin_available_predicate avail); + ir_function_signature *_unpackUint2x32(builtin_available_predicate avail); BA1(length) BA1(distance); @@ -1184,7 +1206,7 @@ builtin_builder::create_builtins() _##NAME(glsl_type::ivec4_type), \ NULL); -#define FID(NAME) \ +#define FI64(NAME) \ add_function(#NAME, \ _##NAME(always_available, glsl_type::float_type), \ _##NAME(always_available, glsl_type::vec2_type), \ @@ -1198,6 +1220,10 @@ builtin_builder::create_builtins() _##NAME(fp64, glsl_type::dvec2_type), \ _##NAME(fp64, glsl_type::dvec3_type), \ _##NAME(fp64, glsl_type::dvec4_type), \ + _##NAME(int64, glsl_type::int64_t_type), \ + _##NAME(int64, glsl_type::i64vec2_type), \ + _##NAME(int64, glsl_type::i64vec3_type), \ + _##NAME(int64, glsl_type::i64vec4_type), \ NULL); #define FIUD_VEC(NAME) \ @@ -1216,6 +1242,14 @@ builtin_builder::create_builtins() _##NAME(fp64, glsl_type::dvec2_type), \ _##NAME(fp64, glsl_type::dvec3_type), \ _##NAME(fp64, glsl_type::dvec4_type), \ + _##NAME(int64, glsl_type::int64_t_type), \ + _##NAME(int64, glsl_type::i64vec2_type), \ + _##NAME(int64, glsl_type::i64vec3_type), \ + _##NAME(int64, glsl_type::i64vec4_type), \ + _##NAME(int64, glsl_type::uint64_t_type), \ + _##NAME(int64, glsl_type::u64vec2_type), \ + _##NAME(int64, glsl_type::u64vec3_type), \ + _##NAME(int64, glsl_type::u64vec4_type), \ NULL); #define IU(NAME) \ @@ -1252,6 +1286,14 @@ builtin_builder::create_builtins() _##NAME(fp64, glsl_type::dvec2_type), \ _##NAME(fp64, glsl_type::dvec3_type), \ _##NAME(fp64, glsl_type::dvec4_type), \ + _##NAME(int64, glsl_type::int64_t_type), \ + _##NAME(int64, glsl_type::i64vec2_type), \ + _##NAME(int64, glsl_type::i64vec3_type), \ + _##NAME(int64, glsl_type::i64vec4_type), \ + _##NAME(int64, glsl_type::uint64_t_type), \ + _##NAME(int64, glsl_type::u64vec2_type), \ + _##NAME(int64, glsl_type::u64vec3_type), \ + _##NAME(int64, glsl_type::u64vec4_type), \ NULL); #define FIUD2_MIXED(NAME) \ @@ -1290,6 +1332,21 @@ builtin_builder::create_builtins() _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \ _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \ _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \ + \ + _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \ + _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \ + _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \ + _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \ + _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \ + _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \ + _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \ + _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \ + _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \ + _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \ + _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \ + _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \ + _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \ + _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \ NULL); F(radians) @@ -1324,8 +1381,8 @@ builtin_builder::create_builtins() F(log2) FD(sqrt) FD(inversesqrt) - FID(abs) - FID(sign) + FI64(abs) + FI64(sign) FD(floor) FD(trunc) FD(round) @@ -1402,6 +1459,16 @@ builtin_builder::create_builtins() _mix_sel(shader_integer_mix, glsl_type::bvec2_type, glsl_type::bvec2_type), _mix_sel(shader_integer_mix, glsl_type::bvec3_type, glsl_type::bvec3_type), _mix_sel(shader_integer_mix, glsl_type::bvec4_type, glsl_type::bvec4_type), + + _mix_sel(int64, glsl_type::int64_t_type, glsl_type::bool_type), + _mix_sel(int64, glsl_type::i64vec2_type, glsl_type::bvec2_type), + _mix_sel(int64, glsl_type::i64vec3_type, glsl_type::bvec3_type), + _mix_sel(int64, glsl_type::i64vec4_type, glsl_type::bvec4_type), + + _mix_sel(int64, glsl_type::uint64_t_type, glsl_type::bool_type), + _mix_sel(int64, glsl_type::u64vec2_type, glsl_type::bvec2_type), + _mix_sel(int64, glsl_type::u64vec3_type, glsl_type::bvec3_type), + _mix_sel(int64, glsl_type::u64vec4_type, glsl_type::bvec4_type), NULL); add_function("step", @@ -1460,6 +1527,34 @@ builtin_builder::create_builtins() _uintBitsToFloat(glsl_type::uvec4_type), NULL); + add_function("doubleBitsToInt64", + _doubleBitsToInt64(int64_fp64, glsl_type::double_type), + _doubleBitsToInt64(int64_fp64, glsl_type::dvec2_type), + _doubleBitsToInt64(int64_fp64, glsl_type::dvec3_type), + _doubleBitsToInt64(int64_fp64, glsl_type::dvec4_type), + NULL); + + add_function("doubleBitsToUint64", + _doubleBitsToUint64(int64_fp64, glsl_type::double_type), + _doubleBitsToUint64(int64_fp64, glsl_type::dvec2_type), + _doubleBitsToUint64(int64_fp64, glsl_type::dvec3_type), + _doubleBitsToUint64(int64_fp64, glsl_type::dvec4_type), + NULL); + + add_function("int64BitsToDouble", + _int64BitsToDouble(int64_fp64, glsl_type::int64_t_type), + _int64BitsToDouble(int64_fp64, glsl_type::i64vec2_type), + _int64BitsToDouble(int64_fp64, glsl_type::i64vec3_type), + _int64BitsToDouble(int64_fp64, glsl_type::i64vec4_type), + NULL); + + add_function("uint64BitsToDouble", + _uint64BitsToDouble(int64_fp64, glsl_type::uint64_t_type), + _uint64BitsToDouble(int64_fp64, glsl_type::u64vec2_type), + _uint64BitsToDouble(int64_fp64, glsl_type::u64vec3_type), + _uint64BitsToDouble(int64_fp64, glsl_type::u64vec4_type), + NULL); + add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL); add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5), NULL); @@ -1473,6 +1568,10 @@ builtin_builder::create_builtins() add_function("packDouble2x32", _packDouble2x32(fp64), NULL); add_function("unpackDouble2x32", _unpackDouble2x32(fp64), NULL); + add_function("packInt2x32", _packInt2x32(int64), NULL); + add_function("unpackInt2x32", _unpackInt2x32(int64), NULL); + add_function("packUint2x32", _packUint2x32(int64), NULL); + add_function("unpackUint2x32", _unpackUint2x32(int64), NULL); FD(length) FD(distance) @@ -3853,6 +3952,42 @@ builtin_builder::_uintBitsToFloat(const glsl_type *type) } ir_function_signature * +builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail, const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::i64vec(type->vector_elements), avail, 1, x); + body.emit(ret(bitcast_d2i64(x))); + return sig; +} + +ir_function_signature * +builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail, const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::u64vec(type->vector_elements), avail, 1, x); + body.emit(ret(bitcast_d2u64(x))); + return sig; +} + +ir_function_signature * +builtin_builder::_int64BitsToDouble(builtin_available_predicate avail, const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::dvec(type->vector_elements), avail, 1, x); + body.emit(ret(bitcast_i642d(x))); + return sig; +} + +ir_function_signature * +builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail, const glsl_type *type) +{ + ir_variable *x = in_var(type, "x"); + MAKE_SIG(glsl_type::dvec(type->vector_elements), avail, 1, x); + body.emit(ret(bitcast_u642d(x))); + return sig; +} + +ir_function_signature * builtin_builder::_packUnorm2x16(builtin_available_predicate avail) { ir_variable *v = in_var(glsl_type::vec2_type, "v"); @@ -3962,6 +4097,42 @@ builtin_builder::_unpackDouble2x32(builtin_available_predicate avail) } ir_function_signature * +builtin_builder::_packInt2x32(builtin_available_predicate avail) +{ + ir_variable *v = in_var(glsl_type::ivec2_type, "v"); + MAKE_SIG(glsl_type::int64_t_type, avail, 1, v); + body.emit(ret(expr(ir_unop_pack_int_2x32, v))); + return sig; +} + +ir_function_signature * +builtin_builder::_unpackInt2x32(builtin_available_predicate avail) +{ + ir_variable *p = in_var(glsl_type::int64_t_type, "p"); + MAKE_SIG(glsl_type::ivec2_type, avail, 1, p); + body.emit(ret(expr(ir_unop_unpack_int_2x32, p))); + return sig; +} + +ir_function_signature * +builtin_builder::_packUint2x32(builtin_available_predicate avail) +{ + ir_variable *v = in_var(glsl_type::uvec2_type, "v"); + MAKE_SIG(glsl_type::uint64_t_type, avail, 1, v); + body.emit(ret(expr(ir_unop_pack_uint_2x32, v))); + return sig; +} + +ir_function_signature * +builtin_builder::_unpackUint2x32(builtin_available_predicate avail) +{ + ir_variable *p = in_var(glsl_type::uint64_t_type, "p"); + MAKE_SIG(glsl_type::uvec2_type, avail, 1, p); + body.emit(ret(expr(ir_unop_unpack_uint_2x32, p))); + return sig; +} + +ir_function_signature * builtin_builder::_length(builtin_available_predicate avail, const glsl_type *type) { ir_variable *x = in_var(type, "x"); |