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authorTimothy Arceri <[email protected]>2016-11-22 20:24:33 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit4d65f68a9bd225133897bc56c89a0fa9baf6d672 (patch)
tree65c5d9ee0283d14922df351d9ea80561e218c3bf /src/compiler/glsl
parente603cf18415adba5f9e879aba3c1146e952eb688 (diff)
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Here we remove the single use of this field in gl_linked_shader which allows us to move the field out of gl_shader_info While we are at it we rewrite link_xfb_stride_layout_qualifiers() to be more clear. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/link_varyings.cpp5
-rw-r--r--src/compiler/glsl/linker.cpp71
3 files changed, 38 insertions, 40 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index a6b695c1a44..0e8f008fd1e 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1704,7 +1704,7 @@ set_shader_inout_layout(struct gl_shader *shader,
if (state->out_qualifier->out_xfb_stride[i]->
process_qualifier_constant(state, "xfb_stride", &xfb_stride,
true)) {
- shader->info.TransformFeedback.BufferStride[i] = xfb_stride;
+ shader->TransformFeedbackBufferStride[i] = xfb_stride;
}
}
}
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 6d54a111ea1..8cd364441d3 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -108,6 +108,7 @@ create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
static bool
process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
+ struct gl_shader_program *prog,
unsigned *num_tfeedback_decls,
char ***varying_names)
{
@@ -118,7 +119,7 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
* xfb_stride to interface block members so this will catch that case also.
*/
for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (sh->info.TransformFeedback.BufferStride[j]) {
+ if (prog->TransformFeedback.BufferStride[j]) {
has_xfb_qualifiers = true;
break;
}
@@ -2397,7 +2398,7 @@ link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
if (prog->_LinkedShaders[i]) {
has_xfb_qualifiers =
process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
- &num_tfeedback_decls,
+ prog, &num_tfeedback_decls,
&varying_names);
break;
}
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 35f1d8b6a8e..61dfa556810 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1587,6 +1587,29 @@ private:
hash_table *unnamed_interfaces;
};
+static bool
+validate_xfb_buffer_stride(struct gl_context *ctx, unsigned idx,
+ struct gl_shader_program *prog)
+{
+ /* We will validate doubles at a later stage */
+ if (prog->TransformFeedback.BufferStride[idx] % 4) {
+ linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
+ "multiple of 4 or if its applied to a type that is "
+ "or contains a double a multiple of 8.",
+ prog->TransformFeedback.BufferStride[idx]);
+ return false;
+ }
+
+ if (prog->TransformFeedback.BufferStride[idx] / 4 >
+ ctx->Const.MaxTransformFeedbackInterleavedComponents) {
+ linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
+ "limit has been exceeded.");
+ return false;
+ }
+
+ return true;
+}
+
/**
* Check for conflicting xfb_stride default qualifiers and store buffer stride
* for later use.
@@ -1599,54 +1622,28 @@ link_xfb_stride_layout_qualifiers(struct gl_context *ctx,
unsigned num_shaders)
{
for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
- linked_shader->info.TransformFeedback.BufferStride[i] = 0;
+ prog->TransformFeedback.BufferStride[i] = 0;
}
for (unsigned i = 0; i < num_shaders; i++) {
struct gl_shader *shader = shader_list[i];
for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (shader->info.TransformFeedback.BufferStride[j]) {
- if (linked_shader->info.TransformFeedback.BufferStride[j] != 0 &&
- shader->info.TransformFeedback.BufferStride[j] != 0 &&
- linked_shader->info.TransformFeedback.BufferStride[j] !=
- shader->info.TransformFeedback.BufferStride[j]) {
+ if (shader->TransformFeedbackBufferStride[j]) {
+ if (prog->TransformFeedback.BufferStride[j] == 0) {
+ prog->TransformFeedback.BufferStride[j] =
+ shader->TransformFeedbackBufferStride[j];
+ if (!validate_xfb_buffer_stride(ctx, j, prog))
+ return;
+ } else if (prog->TransformFeedback.BufferStride[j] !=
+ shader->TransformFeedbackBufferStride[j]){
linker_error(prog,
"intrastage shaders defined with conflicting "
"xfb_stride for buffer %d (%d and %d)\n", j,
- linked_shader->
- info.TransformFeedback.BufferStride[j],
- shader->info.TransformFeedback.BufferStride[j]);
+ prog->TransformFeedback.BufferStride[j],
+ shader->TransformFeedbackBufferStride[j]);
return;
}
-
- if (shader->info.TransformFeedback.BufferStride[j])
- linked_shader->info.TransformFeedback.BufferStride[j] =
- shader->info.TransformFeedback.BufferStride[j];
- }
- }
- }
-
- for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (linked_shader->info.TransformFeedback.BufferStride[j]) {
- prog->TransformFeedback.BufferStride[j] =
- linked_shader->info.TransformFeedback.BufferStride[j];
-
- /* We will validate doubles at a later stage */
- if (prog->TransformFeedback.BufferStride[j] % 4) {
- linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
- "multiple of 4 or if its applied to a type that is "
- "or contains a double a multiple of 8.",
- prog->TransformFeedback.BufferStride[j]);
- return;
- }
-
- if (prog->TransformFeedback.BufferStride[j] / 4 >
- ctx->Const.MaxTransformFeedbackInterleavedComponents) {
- linker_error(prog,
- "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
- "limit has been exceeded.");
- return;
}
}
}