diff options
author | Kenneth Graunke <[email protected]> | 2017-02-10 20:56:38 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2017-02-12 21:09:21 -0800 |
commit | e99df398f1ee5aee12a8fc1bc52199df1d0f260a (patch) | |
tree | 6d7d479113a832cf4dec25397ee471bca7e2dace /src/compiler/glsl | |
parent | 365afbdaef8f47bf8a434defcf3eed2b5bdfb4ce (diff) |
glsl: Update a comment about link errors for TCS && !TES.
OpenGL ES actually has spec text to prohibit this. It's just OpenGL
that's confusing.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 720c22baee0..4c7bf282ce1 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4721,7 +4721,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; } - /* The spec is self-contradictory here. It allows linking without a tess + /* Section 7.3 of the OpenGL ES 3.2 specification says: + * + * "Linking can fail for [...] any of the following reasons: + * + * * program contains an object to form a tessellation control + * shader [...] and [...] the program is not separable and + * contains no object to form a tessellation evaluation shader" + * + * The OpenGL spec is contradictory. It allows linking without a tess * eval shader, but that can only be used with transform feedback and * rasterization disabled. However, transform feedback isn't allowed * with GL_PATCHES, so it can't be used. |