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authorKenneth Graunke <[email protected]>2016-06-28 10:00:18 -0700
committerKenneth Graunke <[email protected]>2016-08-20 13:52:25 -0700
commit7db81d9a873e2e8008c245169fe158bf8b05e92b (patch)
tree8ed968ffbf8ff3b8ab85576c489ad3a86ef05c2b /src/compiler/glsl
parent7e3e1bed03e15b7ee1dd0a686c66b2b4b4737b41 (diff)
glsl: Rename link_fs_input_layout_qualifiers to "inout".
We're going to handle output qualifiers here too, and calling it "inout" seems to be the going convention. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 51d7643fa40..a1a65ef6270 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1871,7 +1871,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
* and propagates them to the linked FS and linked shader program.
*/
static void
-link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
+link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
struct gl_linked_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
@@ -2217,7 +2217,7 @@ link_intrastage_shaders(void *mem_ctx,
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
- link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
+ link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);