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authorTimothy Arceri <[email protected]>2016-02-09 22:24:30 +1100
committerTimothy Arceri <[email protected]>2016-03-31 12:50:08 +1100
commit5c2516fc3373f2e0ea234ef68791c8c0e4268e41 (patch)
treea8b202bff978cc5d86358430b49807a4d0e7d1db /src/compiler/glsl
parent7b407fececeb0e0bcc0e54929db3ef6809655632 (diff)
glsl: add validation for out layout qualifiers
This adds validation for all qualifiers as allowed by the table in Section 4.4 (Layout Qualifiers) of the GLSL 4.5 spec. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_type.cpp33
1 files changed, 31 insertions, 2 deletions
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
index 8a3b175b63b..9f0f578be86 100644
--- a/src/compiler/glsl/ast_type.cpp
+++ b/src/compiler/glsl/ast_type.cpp
@@ -359,6 +359,8 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
{
void *mem_ctx = state;
const bool r = this->merge_qualifier(loc, state, q, false);
+ ast_type_qualifier valid_out_mask;
+ valid_out_mask.flags.i = 0;
if (state->stage == MESA_SHADER_GEOMETRY) {
if (q.flags.q.prim_type) {
@@ -377,20 +379,47 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
/* Allow future assigments of global out's stream id value */
this->flags.q.explicit_stream = 0;
+
+ valid_out_mask.flags.q.stream = 1;
+ valid_out_mask.flags.q.explicit_stream = 1;
+ valid_out_mask.flags.q.explicit_xfb_buffer = 1;
+ valid_out_mask.flags.q.xfb_buffer = 1;
+ valid_out_mask.flags.q.explicit_xfb_stride = 1;
+ valid_out_mask.flags.q.xfb_stride = 1;
+ valid_out_mask.flags.q.max_vertices = 1;
+ valid_out_mask.flags.q.prim_type = 1;
} else if (state->stage == MESA_SHADER_TESS_CTRL) {
if (create_node) {
node = new(mem_ctx) ast_tcs_output_layout(*loc);
}
- } else if (!(state->stage == MESA_SHADER_TESS_EVAL ||
- state->stage == MESA_SHADER_VERTEX)) {
+ valid_out_mask.flags.q.vertices = 1;
+ valid_out_mask.flags.q.explicit_xfb_buffer = 1;
+ valid_out_mask.flags.q.xfb_buffer = 1;
+ valid_out_mask.flags.q.explicit_xfb_stride = 1;
+ valid_out_mask.flags.q.xfb_stride = 1;
+ } else if (state->stage == MESA_SHADER_TESS_EVAL ||
+ state->stage == MESA_SHADER_VERTEX) {
+ valid_out_mask.flags.q.explicit_xfb_buffer = 1;
+ valid_out_mask.flags.q.xfb_buffer = 1;
+ valid_out_mask.flags.q.explicit_xfb_stride = 1;
+ valid_out_mask.flags.q.xfb_stride = 1;
+ } else {
_mesa_glsl_error(loc, state, "out layout qualifiers only valid in "
"geometry, tessellation and vertex shaders");
+ return false;
}
/* Allow future assigments of global out's */
this->flags.q.explicit_xfb_buffer = 0;
this->flags.q.explicit_xfb_stride = 0;
+ /* Generate an error when invalid input layout qualifiers are used. */
+ if ((q.flags.i & ~valid_out_mask.flags.i) != 0) {
+ _mesa_glsl_error(loc, state,
+ "invalid output layout qualifiers used");
+ return false;
+ }
+
return r;
}