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authorChristian Gmeiner <[email protected]>2019-05-05 11:35:41 +0200
committerChristian Gmeiner <[email protected]>2019-05-07 07:35:52 +0200
commit4e110eca42ac2c56c5763a1f502e7c80db67e064 (patch)
tree0eb3b8dc9c3e5bdb770884761adeae7fe563b9e3 /src/compiler/glsl
parent050b934a24072df862a1fdad424c8f33379e8e26 (diff)
nir: nir_shader_compiler_options: drop native_integers
Driver which do not support native integers should use a lowering pass to go from integers to floats. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 0aeac769452..a2c2f13416f 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -263,7 +263,7 @@ glsl_to_nir(struct gl_context *ctx,
nir_visitor::nir_visitor(gl_context *ctx, nir_shader *shader)
{
- this->supports_ints = shader->options->native_integers;
+ this->supports_ints = true;
this->supports_std430 = ctx->Const.UseSTD430AsDefaultPacking;
this->shader = shader;
this->is_global = true;