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authorJason Ekstrand <[email protected]>2017-02-24 16:36:00 -0800
committerJason Ekstrand <[email protected]>2017-04-14 17:41:07 -0700
commitd2d6cf6c8387ac06c8559027f57683a61b48671b (patch)
tree1eba30197717ab52f67adebee66e6eb117651a24 /src/compiler/glsl
parent36f21017237ab536db74c84e0f778d3a58271c75 (diff)
anv: Add the pci_id into the shader cache UUID
This prevents a user from using a cache created on one hardware generation on a different one. Of course, with Intel hardware, this requires moving their drive from one machine to another but it's still possible and we should prevent it. Reviewed-by: Chad Versace <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/compiler/glsl')
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