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author | Jason Ekstrand <[email protected]> | 2017-02-24 16:36:00 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-04-14 17:41:07 -0700 |
commit | d2d6cf6c8387ac06c8559027f57683a61b48671b (patch) | |
tree | 1eba30197717ab52f67adebee66e6eb117651a24 /src/compiler/glsl | |
parent | 36f21017237ab536db74c84e0f778d3a58271c75 (diff) |
anv: Add the pci_id into the shader cache UUID
This prevents a user from using a cache created on one hardware
generation on a different one. Of course, with Intel hardware, this
requires moving their drive from one machine to another but it's still
possible and we should prevent it.
Reviewed-by: Chad Versace <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/compiler/glsl')
0 files changed, 0 insertions, 0 deletions