diff options
author | Marek Olšák <[email protected]> | 2016-11-18 19:49:55 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-11-22 18:05:51 +0100 |
commit | b818df1e714ed8bd2f1c3a68ee842cd81a0d7cf4 (patch) | |
tree | ec681ad62ab1b0322c8dab0244b2032fa226d5bf /src/compiler/glsl | |
parent | 6dfdf52b6af416fccf28420d64585d809d745b0a (diff) |
glsl: add gl_linked_shader::SourceChecksum
for debugging
v2: wrap all checksums in #ifdef DEBUG
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 845a7938f91..1a00a900ef0 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2297,6 +2297,16 @@ link_intrastage_shaders(void *mem_ctx, if (ctx->Const.VertexID_is_zero_based) lower_vertex_id(linked); +#ifdef DEBUG + /* Compute the source checksum. */ + linked->SourceChecksum = 0; + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i] == NULL) + continue; + linked->SourceChecksum ^= shader_list[i]->SourceChecksum; + } +#endif + return linked; } |