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authorKenneth Graunke <[email protected]>2016-09-15 02:10:23 -0700
committerKenneth Graunke <[email protected]>2016-09-19 12:01:11 -0700
commit04026b43c89c6fdb794650f8c80e356707cc6d69 (patch)
tree25a725889994c3307a50b4373e4a6c11139cb5ed /src/compiler/glsl
parent6ed05fa4cb22de8ef21c044e5ba586acdad3883a (diff)
glsl: Skip "unsized arrays aren't allowed" check for TCS/TES/GS vars.
Fixes ESEXT-CTS.draw_elements_base_vertex_tests.AEP_shader_stages and ESEXT-CTS.texture_cube_map_array.texture_size_tesselation_con_sh. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp28
1 files changed, 27 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 0a23195a15f..9de8454f99e 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5127,7 +5127,33 @@ ast_declarator_list::hir(exec_list *instructions,
const glsl_type *const t = (earlier == NULL)
? var->type : earlier->type;
- if (t->is_unsized_array())
+ /* Skip the unsized array check for TCS/TES/GS inputs & TCS outputs.
+ *
+ * The GL_OES_tessellation_shader spec says about inputs:
+ *
+ * "Declaring an array size is optional. If no size is specified,
+ * it will be taken from the implementation-dependent maximum
+ * patch size (gl_MaxPatchVertices)."
+ *
+ * and about TCS outputs:
+ *
+ * "If no size is specified, it will be taken from output patch
+ * size declared in the shader."
+ *
+ * The GL_OES_geometry_shader spec says:
+ *
+ * "All geometry shader input unsized array declarations will be
+ * sized by an earlier input primitive layout qualifier, when
+ * present, as per the following table."
+ */
+ const bool implicitly_sized =
+ (var->data.mode == ir_var_shader_in &&
+ state->stage >= MESA_SHADER_TESS_CTRL &&
+ state->stage <= MESA_SHADER_GEOMETRY) ||
+ (var->data.mode == ir_var_shader_out &&
+ state->stage == MESA_SHADER_TESS_CTRL);
+
+ if (t->is_unsized_array() && !implicitly_sized)
/* Section 10.17 of the GLSL ES 1.00 specification states that
* unsized array declarations have been removed from the language.
* Arrays that are sized using an initializer are still explicitly