diff options
author | Timothy Arceri <[email protected]> | 2016-11-09 23:38:46 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:42 +1100 |
commit | f584f3821426955b94f36c77191edcfe1b1cc7d5 (patch) | |
tree | 043484b6571b8ab26fde0f128b98e245d67cec49 /src/compiler/glsl | |
parent | 2784128398e405405f0263d318ebe4121d1baf4c (diff) |
st/mesa/glsl: add new is_arb_asm flag in gl_program
Set the flag via the _mesa_init_gl_program() and NewProgram()
helpers.
In i965 we currently check for the existance of gl_shader_program
to decide if this is an ARB assembly style program or not.
Adding a flag makes the code clearer and will help removes a
dependency on gl_shader_program in the i965 codegen functions.
Also this will allow use to skip initialising sampler units for
linked shaders, we currently memset it to zero again during linking.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 7 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 38cbbfa680f..327b7be8006 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2202,7 +2202,7 @@ link_intrastage_shaders(void *mem_ctx, struct gl_program *gl_prog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(shader_list[0]->Stage), - prog->Name); + prog->Name, false); if (!gl_prog) { prog->data->LinkStatus = false; _mesa_delete_linked_shader(ctx, linked); diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 69d86c705fc..e93e9afcbfa 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -100,12 +100,13 @@ private: }; void -init_gl_program(struct gl_program *prog, GLenum target) +init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm) { mtx_init(&prog->Mutex, mtx_plain); prog->RefCount = 1; prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; + prog->is_arb_asm = is_arb_asm; /* default mapping from samplers to texture units */ for (int i = 0; i < MAX_SAMPLERS; i++) @@ -113,7 +114,7 @@ init_gl_program(struct gl_program *prog, GLenum target) } struct gl_program * -new_program(struct gl_context *ctx, GLenum target, GLuint id) +new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm) { switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ @@ -123,7 +124,7 @@ new_program(struct gl_context *ctx, GLenum target, GLuint id) case GL_FRAGMENT_PROGRAM_ARB: case GL_COMPUTE_PROGRAM_NV: { struct gl_program *prog = rzalloc(NULL, struct gl_program); - init_gl_program(prog, target); + init_gl_program(prog, target, is_arb_asm); return prog; } default: |