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authorDave Airlie <[email protected]>2016-02-08 11:09:29 +1000
committerDave Airlie <[email protected]>2016-02-09 10:52:08 +1000
commit52801766a00ba3b2a93e14d1ac80afd8980d15d8 (patch)
tree29f703cd5865f6576f65e0850b0869b10b4f881a /src/compiler/glsl
parent53739fddc65a4cb34a2da14b873e95a451916267 (diff)
glsl/ir: add param index to variable.
We have a requirement to store the index into the mesa parameterlist for uniforms. Up until now we've overwritten var->data.location with this info. However this then stops us accessing UniformStorage, which is needed to do proper dereferencing. Add a new variable to ir_variable to store this value in, and change the two uses to use it correctly. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ir.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 09e21b22188..bf9b7caffae 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -864,6 +864,14 @@ public:
int location;
/**
+ * for glsl->tgsi/mesa IR we need to store the index into the
+ * parameters for uniforms, initially the code overloaded location
+ * but this causes problems with indirect samplers and AoA.
+ * This is assigned in _mesa_generate_parameters_list_for_uniforms.
+ */
+ int param_index;
+
+ /**
* Vertex stream output identifier.
*/
unsigned stream;