diff options
author | Dave Airlie <[email protected]> | 2016-06-06 10:33:51 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-06-06 12:54:41 +1000 |
commit | 1f66a4b68955b9d6cae629cec90e5e0f301c6a7a (patch) | |
tree | 18730c9efbe155967fa2e5957caead782220032f /src/compiler/glsl | |
parent | 6702c1581092bce230742d02ebf9325f68bd247a (diff) |
glsl: for anonymous struct matching use without_array() (v3)
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().
Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
v2:
test lengths match as well (Ilia)
v3:
descend array lengths to check for matches as well (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index a286e773b30..5a5adc0a410 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -182,6 +182,25 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh, return has_xfb_qualifiers; } +static bool +anonymous_struct_type_matches(const glsl_type *output_type, + const glsl_type *to_match) +{ + while (output_type->is_array() && to_match->is_array()) { + /* if the lengths at each level don't match fail. */ + if (output_type->length != to_match->length) + return false; + output_type = output_type->fields.array; + to_match = to_match->fields.array; + } + + if (output_type->is_array() || to_match->is_array()) + return false; + return output_type->is_anonymous() && + to_match->is_anonymous() && + to_match->record_compare(output_type); +} + /** * Validate the types and qualifiers of an output from one stage against the * matching input to another stage. @@ -226,9 +245,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, * fragment language." */ if (!output->type->is_array() || !is_gl_identifier(output->name)) { - bool anon_matches = output->type->is_anonymous() && - type_to_match->is_anonymous() && - type_to_match->record_compare(output->type); + bool anon_matches = anonymous_struct_type_matches(output->type, type_to_match); if (!anon_matches) { linker_error(prog, |