diff options
author | Timothy Arceri <[email protected]> | 2016-02-15 18:38:29 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-02-17 07:25:10 +1100 |
commit | e70ece4eea4c1e8fb6c3b3995baa36ad6634b690 (patch) | |
tree | 0b739fadabc1a21b0698f28eb5380b1fdf7a285a /src/compiler/glsl | |
parent | 07e6a37332d2d3908ee1f1160ee25ed9c127b770 (diff) |
glsl: remove unused helper
Seems to have become unused when i965 moved to NIR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/ir.cpp | 15 | ||||
-rw-r--r-- | src/compiler/glsl/ir.h | 11 |
2 files changed, 0 insertions, 26 deletions
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp index c7a2496b6c8..750f61744e7 100644 --- a/src/compiler/glsl/ir.cpp +++ b/src/compiler/glsl/ir.cpp @@ -1696,21 +1696,6 @@ interpolation_string(unsigned interpolation) return ""; } - -glsl_interp_qualifier -ir_variable::determine_interpolation_mode(bool flat_shade) -{ - if (this->data.interpolation != INTERP_QUALIFIER_NONE) - return (glsl_interp_qualifier) this->data.interpolation; - int location = this->data.location; - bool is_gl_Color = - location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1; - if (flat_shade && is_gl_Color) - return INTERP_QUALIFIER_FLAT; - else - return INTERP_QUALIFIER_SMOOTH; -} - const char *const ir_variable::warn_extension_table[] = { "", "GL_ARB_shader_stencil_export", diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index bf9b7caffae..93c893d36fe 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -432,17 +432,6 @@ public: /** - * Determine how this variable should be interpolated based on its - * interpolation qualifier (if present), whether it is gl_Color or - * gl_SecondaryColor, and whether flatshading is enabled in the current GL - * state. - * - * The return value will always be either INTERP_QUALIFIER_SMOOTH, - * INTERP_QUALIFIER_NOPERSPECTIVE, or INTERP_QUALIFIER_FLAT. - */ - glsl_interp_qualifier determine_interpolation_mode(bool flat_shade); - - /** * Determine whether or not a variable is part of a uniform or * shader storage block. */ |