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authorKenneth Graunke <[email protected]>2016-03-29 11:37:48 -0700
committerKenneth Graunke <[email protected]>2016-04-01 21:58:25 -0700
commit998ef1ad713df583e07c0d172b7c42a10759b879 (patch)
tree0847942a366e8f739f1b17fa550d99abcfa375a3 /src/compiler/glsl
parent356c99b4e79631e195058a2796eba0cdfc1d7a29 (diff)
glsl: Clarify "mask" variable in add_interface_variables().
This is a bitfield of which stages refer to a variable. It is not used to mask off bits. In fact, it's used to contribute additional bits. Rename it and tidy a bit of the logic. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/linker.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 52df52c244e..3f06e3b2661 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3525,7 +3525,7 @@ add_interface_variables(struct gl_shader_program *shProg,
foreach_in_list(ir_instruction, node, ir) {
ir_variable *var = node->as_variable();
- uint8_t mask = 0;
+ uint8_t stages = 0;
if (!var || var->data.how_declared == ir_var_hidden)
continue;
@@ -3544,7 +3544,7 @@ add_interface_variables(struct gl_shader_program *shProg,
/* Mark special built-in inputs referenced by the vertex stage so
* that they are considered active by the shader queries.
*/
- mask = (1 << (MESA_SHADER_VERTEX));
+ stages = (1 << (MESA_SHADER_VERTEX));
/* FALLTHROUGH */
case ir_var_shader_in:
if (programInterface != GL_PROGRAM_INPUT)
@@ -3574,9 +3574,9 @@ add_interface_variables(struct gl_shader_program *shProg,
if (!sha_v)
return false;
- if (!add_program_resource(shProg, programInterface, sha_v,
- build_stageref(shProg, sha_v->name,
- sha_v->mode) | mask))
+ stages |= build_stageref(shProg, sha_v->name, sha_v->mode);
+
+ if (!add_program_resource(shProg, programInterface, sha_v, stages))
return false;
}
return true;