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authorKenneth Graunke <[email protected]>2016-02-09 16:08:18 -0800
committerKenneth Graunke <[email protected]>2016-02-11 19:15:08 -0800
commitf275c61c30cbd389f9dac5223cc3904b3fe11e3e (patch)
tree4e3ebfaa49ac91176fdf01057daf9247d8f43c7e /src/compiler/glsl
parentf3943614ff3b70e860b08b1d78f843a6aec3dcdd (diff)
i965: Split brw_upload_texture_surfaces into compute/render atoms.
When uploading state for the compute pipeline, we don't want to look at VS/TCS/TES/GS/FS programs, as they might be stale, and aren't relevant anyway. Likewise, the render pipeline shouldn't look at CS. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93790 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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