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authorTimothy Arceri <[email protected]>2016-10-20 16:17:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commitfdf42d3abc1cfa723d8cf5e46fb86061416602e6 (patch)
tree4d8f352dd7b7d4700c203982f9d8fcc867681f88 /src/compiler/glsl
parent5346630593bec80efa732c40b63e0e95a00af074 (diff)
glsl: set outputs read directly in shader_info
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 9a33d56d881..7cd5d0ca0c6 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -136,7 +136,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
}
if (var->data.fb_fetch_output)
- prog->OutputsRead |= bitfield;
+ prog->info.outputs_read |= bitfield;
}
}
}
@@ -429,7 +429,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->info.inputs_read = 0;
prog->info.outputs_written = 0;
prog->SecondaryOutputsWritten = 0;
- prog->OutputsRead = 0;
+ prog->info.outputs_read = 0;
prog->PatchInputsRead = 0;
prog->PatchOutputsWritten = 0;
prog->SystemValuesRead = 0;