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authorMarek Olšák <[email protected]>2016-11-09 13:04:09 +0100
committerMarek Olšák <[email protected]>2016-11-10 18:34:55 +0100
commitf500c36339ee092b7b95cd2658d71d46ae7f28a8 (patch)
treed3285e18be2c3e8bf436b2e2e614b6d63d987e56 /src/compiler/glsl
parent0f6360eedb61ac184473f765eb26058593a679fc (diff)
mesa: remove LowerShaderSharedVariables
always true for compute shaders Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 693a50b20d5..81678af23f5 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4678,7 +4678,7 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
lower_ubo_reference(prog->_LinkedShaders[i],
options->ClampBlockIndicesToArrayBounds);
- if (options->LowerShaderSharedVariables)
+ if (i == MESA_SHADER_COMPUTE)
lower_shared_reference(prog->_LinkedShaders[i],
&prog->Comp.SharedSize);