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authorPierre-Eric Pelloux-Prayer <[email protected]>2019-07-12 16:33:46 +0200
committerMarek Olšák <[email protected]>2019-08-06 17:40:56 -0400
commitcfba168b6cd6f5d3f1a050978f2b45364ab1084d (patch)
tree64d7cd4d315aaad182de75865e67fdd67b767a46 /src/compiler/glsl
parentcd45d092260c116637095ea50b7329bf00310aba (diff)
glsl: add size qualifiers from EXT_shader_image_load_store
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp35
-rw-r--r--src/compiler/glsl/glsl_parser.yy97
2 files changed, 93 insertions, 39 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 2e351706c22..61351341703 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4926,6 +4926,41 @@ ast_declarator_list::hir(exec_list *instructions,
assert(!this->invariant);
assert(!this->precise);
+ /* GL_EXT_shader_image_load_store base type uses GLSL_TYPE_VOID as a special value to
+ * indicate that it needs to be updated later (see glsl_parser.yy).
+ * This is done here, based on the layout qualifier and the type of the image var
+ */
+ if (this->type->qualifier.flags.q.explicit_image_format &&
+ this->type->specifier->type->is_image() &&
+ this->type->qualifier.image_base_type == GLSL_TYPE_VOID) {
+ /* "The ARB_shader_image_load_store says:
+ * If both extensions are enabled in the shading language, the "size*" layout
+ * qualifiers are treated as format qualifiers, and are mapped to equivalent
+ * format qualifiers in the table below, according to the type of image
+ * variable.
+ * image* iimage* uimage*
+ * -------- -------- --------
+ * size1x8 n/a r8i r8ui
+ * size1x16 r16f r16i r16ui
+ * size1x32 r32f r32i r32ui
+ * size2x32 rg32f rg32i rg32ui
+ * size4x32 rgba32f rgba32i rgba32ui"
+ */
+ if (strncmp(this->type->specifier->type_name, "image", strlen("image")) == 0) {
+ this->type->qualifier.image_format = GL_R8 +
+ this->type->qualifier.image_format - GL_R8I;
+ this->type->qualifier.image_base_type = GLSL_TYPE_FLOAT;
+ } else if (strncmp(this->type->specifier->type_name, "uimage", strlen("uimage")) == 0) {
+ this->type->qualifier.image_format = GL_R8UI +
+ this->type->qualifier.image_format - GL_R8I;
+ this->type->qualifier.image_base_type = GLSL_TYPE_UINT;
+ } else if (strncmp(this->type->specifier->type_name, "iimage", strlen("iimage")) == 0) {
+ this->type->qualifier.image_base_type = GLSL_TYPE_INT;
+ } else {
+ assert(false);
+ }
+ }
+
/* The type specifier may contain a structure definition. Process that
* before any of the variable declarations.
*/
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 6426f890b9e..a86632c95e1 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -1344,46 +1344,56 @@ layout_qualifier_id:
unsigned required_essl;
/* NV_image_formats */
bool nv_image_formats;
+ bool ext_qualifiers;
} map[] = {
- { "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT, 130, 310, false },
- { "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT, 130, 310, false },
- { "rg32f", GL_RG32F, GLSL_TYPE_FLOAT, 130, 0, true },
- { "rg16f", GL_RG16F, GLSL_TYPE_FLOAT, 130, 0, true },
- { "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT, 130, 0, true },
- { "r32f", GL_R32F, GLSL_TYPE_FLOAT, 130, 310, false },
- { "r16f", GL_R16F, GLSL_TYPE_FLOAT, 130, 0, true },
- { "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT, 130, 310, false },
- { "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT, 130, 310, false },
- { "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT, 130, 0, true },
- { "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT, 130, 310, false },
- { "rg32ui", GL_RG32UI, GLSL_TYPE_UINT, 130, 0, true },
- { "rg16ui", GL_RG16UI, GLSL_TYPE_UINT, 130, 0, true },
- { "rg8ui", GL_RG8UI, GLSL_TYPE_UINT, 130, 0, true },
- { "r32ui", GL_R32UI, GLSL_TYPE_UINT, 130, 310, false },
- { "r16ui", GL_R16UI, GLSL_TYPE_UINT, 130, 0, true },
- { "r8ui", GL_R8UI, GLSL_TYPE_UINT, 130, 0, true },
- { "rgba32i", GL_RGBA32I, GLSL_TYPE_INT, 130, 310, false },
- { "rgba16i", GL_RGBA16I, GLSL_TYPE_INT, 130, 310, false },
- { "rgba8i", GL_RGBA8I, GLSL_TYPE_INT, 130, 310, false },
- { "rg32i", GL_RG32I, GLSL_TYPE_INT, 130, 0, true },
- { "rg16i", GL_RG16I, GLSL_TYPE_INT, 130, 0, true },
- { "rg8i", GL_RG8I, GLSL_TYPE_INT, 130, 0, true },
- { "r32i", GL_R32I, GLSL_TYPE_INT, 130, 310, false },
- { "r16i", GL_R16I, GLSL_TYPE_INT, 130, 0, true },
- { "r8i", GL_R8I, GLSL_TYPE_INT, 130, 0, true },
- { "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT, 130, 0, true },
- { "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT, 130, 0, true },
- { "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT, 130, 310, false },
- { "rg16", GL_RG16, GLSL_TYPE_FLOAT, 130, 0, true },
- { "rg8", GL_RG8, GLSL_TYPE_FLOAT, 130, 0, true },
- { "r16", GL_R16, GLSL_TYPE_FLOAT, 130, 0, true },
- { "r8", GL_R8, GLSL_TYPE_FLOAT, 130, 0, true },
- { "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true },
- { "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT, 130, 310, false },
- { "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true },
- { "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true },
- { "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true },
- { "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true }
+ { "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "rg32f", GL_RG32F, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rg16f", GL_RG16F, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r32f", GL_R32F, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "r16f", GL_R16F, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT, 130, 310, false, false },
+ { "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT, 130, 310, false, false },
+ { "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT, 130, 310, false, false },
+ { "rg32ui", GL_RG32UI, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "rg16ui", GL_RG16UI, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "rg8ui", GL_RG8UI, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "r32ui", GL_R32UI, GLSL_TYPE_UINT, 130, 310, false, false },
+ { "r16ui", GL_R16UI, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "r8ui", GL_R8UI, GLSL_TYPE_UINT, 130, 0, true, false },
+ { "rgba32i", GL_RGBA32I, GLSL_TYPE_INT, 130, 310, false, false },
+ { "rgba16i", GL_RGBA16I, GLSL_TYPE_INT, 130, 310, false, false },
+ { "rgba8i", GL_RGBA8I, GLSL_TYPE_INT, 130, 310, false, false },
+ { "rg32i", GL_RG32I, GLSL_TYPE_INT, 130, 0, true, false },
+ { "rg16i", GL_RG16I, GLSL_TYPE_INT, 130, 0, true, false },
+ { "rg8i", GL_RG8I, GLSL_TYPE_INT, 130, 0, true, false },
+ { "r32i", GL_R32I, GLSL_TYPE_INT, 130, 310, false, false },
+ { "r16i", GL_R16I, GLSL_TYPE_INT, 130, 0, true, false },
+ { "r8i", GL_R8I, GLSL_TYPE_INT, 130, 0, true, false },
+ { "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "rg16", GL_RG16, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rg8", GL_RG8, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r16", GL_R16, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r8", GL_R8, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT, 130, 310, false, false },
+ { "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+ { "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true, false },
+
+ /* From GL_EXT_shader_image_load_store: */
+ /* base_type is incorrect but it'll be patched later when we know
+ * the variable type. See ast_to_hir.cpp */
+ { "size1x8", GL_R8I, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size1x16", GL_R16I, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size1x32", GL_R32I, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size2x32", GL_RG32I, GLSL_TYPE_VOID, 130, 0, false, true },
+ { "size4x32", GL_RGBA32I, GLSL_TYPE_VOID, 130, 0, false, true },
};
for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
@@ -1392,6 +1402,15 @@ layout_qualifier_id:
(state->NV_image_formats_enable &&
map[i].nv_image_formats)) &&
match_layout_qualifier($1, map[i].name, state) == 0) {
+ /* Skip ARB_shader_image_load_store qualifiers if not enabled */
+ if (!map[i].ext_qualifiers && !(state->ARB_shader_image_load_store_enable ||
+ state->is_version(420, 310))) {
+ continue;
+ }
+ /* Skip EXT_shader_image_load_store qualifiers if not enabled */
+ if (map[i].ext_qualifiers && !state->EXT_shader_image_load_store_enable) {
+ continue;
+ }
$$.flags.q.explicit_image_format = 1;
$$.image_format = map[i].format;
$$.image_base_type = map[i].base_type;