diff options
author | Samuel Pitoiset <[email protected]> | 2017-05-03 18:37:28 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-05-04 14:01:59 +0200 |
commit | 9db9b2e8cd0a0d250c6251a2fef17198616519e7 (patch) | |
tree | 0a2045c4e6a640c6837b891e977c6f42efc157a3 /src/compiler/glsl | |
parent | f8003d2516b33fff9a749e62fd994c6cb57b27d4 (diff) |
glsl: reject memory qualifiers with uniform blocks
The spec allows memory qualifiers to be used with image variables,
buffers variables and shader storage blocks. This patch also fixes
validate_memory_qualifier_for_type().
Fixes the following ARB_uniform_buffer_object test:
uniform-block-memory-qualifier.frag
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index e5604a10acd..0f79cd6084c 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -3298,14 +3298,21 @@ validate_memory_qualifier_for_type(struct _mesa_glsl_parse_state *state, const struct ast_type_qualifier *qual, const glsl_type *type) { - if (!type->is_image()) { + /* From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec: + * + * "Memory qualifiers are only supported in the declarations of image + * variables, buffer variables, and shader storage blocks; it is an error + * to use such qualifiers in any other declarations. + */ + if (!type->is_image() && !qual->flags.q.buffer) { if (qual->flags.q.read_only || qual->flags.q.write_only || qual->flags.q.coherent || qual->flags.q._volatile || qual->flags.q.restrict_flag) { _mesa_glsl_error(loc, state, "memory qualifiers may only be applied " - "to images"); + "in the declarations of image variables, buffer " + "variables, and shader storage blocks"); return false; } } @@ -6894,6 +6901,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, "to struct or interface block members"); } + validate_memory_qualifier_for_type(state, &loc, qual, decl_type); validate_image_format_qualifier_for_type(state, &loc, qual, decl_type); /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec: |