summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl
diff options
context:
space:
mode:
authorSamuel Pitoiset <[email protected]>2017-05-03 18:37:28 +0200
committerSamuel Pitoiset <[email protected]>2017-05-04 14:01:59 +0200
commit9db9b2e8cd0a0d250c6251a2fef17198616519e7 (patch)
tree0a2045c4e6a640c6837b891e977c6f42efc157a3 /src/compiler/glsl
parentf8003d2516b33fff9a749e62fd994c6cb57b27d4 (diff)
glsl: reject memory qualifiers with uniform blocks
The spec allows memory qualifiers to be used with image variables, buffers variables and shader storage blocks. This patch also fixes validate_memory_qualifier_for_type(). Fixes the following ARB_uniform_buffer_object test: uniform-block-memory-qualifier.frag Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index e5604a10acd..0f79cd6084c 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3298,14 +3298,21 @@ validate_memory_qualifier_for_type(struct _mesa_glsl_parse_state *state,
const struct ast_type_qualifier *qual,
const glsl_type *type)
{
- if (!type->is_image()) {
+ /* From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
+ *
+ * "Memory qualifiers are only supported in the declarations of image
+ * variables, buffer variables, and shader storage blocks; it is an error
+ * to use such qualifiers in any other declarations.
+ */
+ if (!type->is_image() && !qual->flags.q.buffer) {
if (qual->flags.q.read_only ||
qual->flags.q.write_only ||
qual->flags.q.coherent ||
qual->flags.q._volatile ||
qual->flags.q.restrict_flag) {
_mesa_glsl_error(loc, state, "memory qualifiers may only be applied "
- "to images");
+ "in the declarations of image variables, buffer "
+ "variables, and shader storage blocks");
return false;
}
}
@@ -6894,6 +6901,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
"to struct or interface block members");
}
+ validate_memory_qualifier_for_type(state, &loc, qual, decl_type);
validate_image_format_qualifier_for_type(state, &loc, qual, decl_type);
/* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec: