summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl
diff options
context:
space:
mode:
authorMarek Olšák <[email protected]>2017-11-16 16:19:22 +0100
committerMarek Olšák <[email protected]>2018-02-13 01:00:45 +0100
commit6b1e26e181fbe7fd64b42a0b77f80535be4d7690 (patch)
tree93674f363d34126642d83d924a50cae23c83a15d /src/compiler/glsl
parentf4ea2b2a9e99d93fbf36c3f0e5f6f384be3cdb89 (diff)
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index b849c938722..6d3ef89eb87 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -397,7 +397,7 @@ depth_layout_string(ir_depth_layout layout);
* \sa ir_variable::state_slots
*/
struct ir_state_slot {
- gl_state_index16 tokens[5];
+ gl_state_index16 tokens[STATE_LENGTH];
int swizzle;
};