diff options
author | Marek Olšák <[email protected]> | 2017-11-16 16:19:22 +0100 |
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committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | 6b1e26e181fbe7fd64b42a0b77f80535be4d7690 (patch) | |
tree | 93674f363d34126642d83d924a50cae23c83a15d /src/compiler/glsl | |
parent | f4ea2b2a9e99d93fbf36c3f0e5f6f384be3cdb89 (diff) |
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/ir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index b849c938722..6d3ef89eb87 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -397,7 +397,7 @@ depth_layout_string(ir_depth_layout layout); * \sa ir_variable::state_slots */ struct ir_state_slot { - gl_state_index16 tokens[5]; + gl_state_index16 tokens[STATE_LENGTH]; int swizzle; }; |