diff options
author | Tapani Pälli <[email protected]> | 2019-03-15 09:47:49 +0200 |
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committer | Tapani Pälli <[email protected]> | 2019-04-16 12:58:00 +0300 |
commit | 624789e3708c87ea2a4c8d2266266b489b421cba (patch) | |
tree | c59e3a43f0d8e7f0196237d4868046681c46fce6 /src/compiler/glsl | |
parent | 04508f57d1d36587f3cc048f0f5dae0611f9330c (diff) |
compiler/glsl: handle case where we have multiple users for types
Both Vulkan and OpenGL might be using glsl_types simultaneously or we
can also have multiple concurrent Vulkan instances using glsl_types.
Patch adds a one time init to track number of users and will release
types only when last user calls _glsl_type_singleton_decref().
This change fixes glsl_type memory leaks we have with anv driver.
v2: reuse hash_mutex, cleanup, apply fix also to radv driver and
rename helper functions (Jason)
v3: move init, destroy to happen on GL context init and destroy
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 20 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 2 | ||||
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 3 |
3 files changed, 22 insertions, 3 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 0ffad2d25a0..b30c638cdc9 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -2325,6 +2325,24 @@ do_common_optimization(exec_list *ir, bool linked, extern "C" { /** + * To be called at GL context ctor. + */ +void +_mesa_init_shader_compiler_types(void) +{ + glsl_type_singleton_init_or_ref(); +} + +/** + * To be called at GL context dtor. + */ +void +_mesa_destroy_shader_compiler_types(void) +{ + glsl_type_singleton_decref(); +} + +/** * To be called at GL teardown time, this frees compiler datastructures. * * After calling this, any previously compiled shaders and shader @@ -2335,8 +2353,6 @@ void _mesa_destroy_shader_compiler(void) { _mesa_destroy_shader_compiler_caches(); - - _mesa_glsl_release_types(); } /** diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 8646ba6cadd..f92d2160aac 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -1010,6 +1010,8 @@ extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, struct _mesa_glsl_parse_state *state, struct gl_context *gl_ctx); +extern void _mesa_init_shader_compiler_types(void); +extern void _mesa_destroy_shader_compiler_types(void); extern void _mesa_destroy_shader_compiler(void); extern void _mesa_destroy_shader_compiler_caches(void); diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 942b9ee4986..7b3d358ca96 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -132,6 +132,7 @@ static void initialize_context(struct gl_context *ctx, gl_api api) { initialize_context_to_defaults(ctx, api); + glsl_type_singleton_init_or_ref(); /* The standalone compiler needs to claim support for almost * everything in order to compile the built-in functions. @@ -617,6 +618,6 @@ standalone_compiler_cleanup(struct gl_shader_program *whole_program) delete whole_program->FragDataIndexBindings; ralloc_free(whole_program); - _mesa_glsl_release_types(); + glsl_type_singleton_decref(); _mesa_glsl_release_builtin_functions(); } |