diff options
author | Timothy Arceri <[email protected]> | 2017-07-24 10:24:53 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-08-22 11:29:27 +1000 |
commit | 4c2422067b5c114977d228b38ee95077cd55b7e9 (patch) | |
tree | 6ce41113095e4e3b6429b569f4c20c09cf5c6708 /src/compiler/glsl | |
parent | 12e1f0c69676c256279f29309c36ece584f02c17 (diff) |
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Here we also make use of the UseSTD430AsDefaultPacking constant
and call the new get_internal_ifc_packing() helper.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/ir_optimization.h | 2 | ||||
-rw-r--r-- | src/compiler/glsl/link_uniform_blocks.cpp | 17 | ||||
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 50 | ||||
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 20 | ||||
-rw-r--r-- | src/compiler/glsl/linker.h | 5 | ||||
-rw-r--r-- | src/compiler/glsl/lower_buffer_access.h | 3 | ||||
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 33 |
8 files changed, 90 insertions, 42 deletions
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h index 82cdac9b3cc..573ddb4a8d7 100644 --- a/src/compiler/glsl/ir_optimization.h +++ b/src/compiler/glsl/ir_optimization.h @@ -146,7 +146,7 @@ bool lower_packing_builtins(exec_list *instructions, int op_mask); void lower_shared_reference(struct gl_linked_shader *shader, unsigned *shared_size); void lower_ubo_reference(struct gl_linked_shader *shader, - bool clamp_block_indices); + bool clamp_block_indices, bool use_std430_as_default); void lower_packed_varyings(void *mem_ctx, unsigned locations_used, const uint8_t *components, diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp index ef2f29dd7a3..683b296e33b 100644 --- a/src/compiler/glsl/link_uniform_blocks.cpp +++ b/src/compiler/glsl/link_uniform_blocks.cpp @@ -34,10 +34,12 @@ namespace { class ubo_visitor : public program_resource_visitor { public: ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables, - unsigned num_variables, struct gl_shader_program *prog) + unsigned num_variables, struct gl_shader_program *prog, + bool use_std430_as_default) : index(0), offset(0), buffer_size(0), variables(variables), num_variables(num_variables), mem_ctx(mem_ctx), - is_array_instance(false), prog(prog) + is_array_instance(false), prog(prog), + use_std430_as_default(use_std430_as_default) { /* empty */ } @@ -47,7 +49,8 @@ public: this->offset = 0; this->buffer_size = 0; this->is_array_instance = strchr(name, ']') != NULL; - this->program_resource_visitor::process(type, name); + this->program_resource_visitor::process(type, name, + use_std430_as_default); } unsigned index; @@ -181,6 +184,8 @@ private: */ this->buffer_size = glsl_align(this->offset, 16); } + + bool use_std430_as_default; }; class count_block_size : public program_resource_visitor { @@ -352,7 +357,8 @@ create_buffer_blocks(void *mem_ctx, struct gl_context *ctx, /* Add each variable from each uniform block to the API tracking * structures. */ - ubo_visitor parcel(blocks, variables, num_variables, prog); + ubo_visitor parcel(blocks, variables, num_variables, prog, + ctx->Const.UseSTD430AsDefaultPacking); unsigned i = 0; struct hash_entry *entry; @@ -438,7 +444,8 @@ link_uniform_blocks(void *mem_ctx, } block_size.num_active_uniforms = 0; - block_size.process(b->type->without_array(), ""); + block_size.process(b->type->without_array(), "", + ctx->Const.UseSTD430AsDefaultPacking); if (b->array != NULL) { unsigned aoa_size = b->type->arrays_of_arrays_size(); diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 1b87c5860b6..f7ee17ef021 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -43,14 +43,17 @@ #define UNMAPPED_UNIFORM_LOC ~0u void -program_resource_visitor::process(const glsl_type *type, const char *name) +program_resource_visitor::process(const glsl_type *type, const char *name, + bool use_std430_as_default) { assert(type->without_array()->is_record() || type->without_array()->is_interface()); unsigned record_array_count = 1; char *name_copy = ralloc_strdup(NULL, name); - enum glsl_interface_packing packing = type->get_interface_packing(); + + enum glsl_interface_packing packing = + type->get_internal_ifc_packing(use_std430_as_default); recursion(type, &name_copy, strlen(name), false, NULL, packing, false, record_array_count, NULL); @@ -58,15 +61,16 @@ program_resource_visitor::process(const glsl_type *type, const char *name) } void -program_resource_visitor::process(ir_variable *var) +program_resource_visitor::process(ir_variable *var, bool use_std430_as_default) { unsigned record_array_count = 1; const bool row_major = var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR; - const enum glsl_interface_packing packing = var->get_interface_type() ? - var->get_interface_type_packing() : - var->type->get_interface_packing(); + enum glsl_interface_packing packing = var->get_interface_type() ? + var->get_interface_type()-> + get_internal_ifc_packing(use_std430_as_default) : + var->type->get_internal_ifc_packing(use_std430_as_default); const glsl_type *t = var->data.from_named_ifc_block ? var->get_interface_type() : var->type; @@ -253,12 +257,14 @@ namespace { class count_uniform_size : public program_resource_visitor { public: count_uniform_size(struct string_to_uint_map *map, - struct string_to_uint_map *hidden_map) + struct string_to_uint_map *hidden_map, + bool use_std430_as_default) : num_active_uniforms(0), num_hidden_uniforms(0), num_values(0), num_shader_samplers(0), num_shader_images(0), num_shader_uniform_components(0), num_shader_subroutines(0), is_buffer_block(false), is_shader_storage(false), map(map), - hidden_map(hidden_map), current_var(NULL) + hidden_map(hidden_map), current_var(NULL), + use_std430_as_default(use_std430_as_default) { /* empty */ } @@ -278,9 +284,10 @@ public: this->is_shader_storage = var->is_in_shader_storage_block(); if (var->is_interface_instance()) program_resource_visitor::process(var->get_interface_type(), - var->get_interface_type()->name); + var->get_interface_type()->name, + use_std430_as_default); else - program_resource_visitor::process(var); + program_resource_visitor::process(var, use_std430_as_default); } /** @@ -393,6 +400,8 @@ private: * Current variable being processed. */ ir_variable *current_var; + + bool use_std430_as_default; }; } /* anonymous namespace */ @@ -417,8 +426,10 @@ public: parcel_out_uniform_storage(struct gl_shader_program *prog, struct string_to_uint_map *map, struct gl_uniform_storage *uniforms, - union gl_constant_value *values) - : prog(prog), map(map), uniforms(uniforms), values(values), + union gl_constant_value *values, + bool use_std430_as_default) + : prog(prog), map(map), uniforms(uniforms), + use_std430_as_default(use_std430_as_default), values(values), bindless_targets(NULL), bindless_access(NULL) { } @@ -498,7 +509,8 @@ public: if (var->is_interface_instance()) { ubo_byte_offset = 0; process(var->get_interface_type(), - var->get_interface_type()->name); + var->get_interface_type()->name, + use_std430_as_default); } else { const struct gl_uniform_block *const block = &blks[buffer_block_index]; @@ -509,7 +521,7 @@ public: &block->Uniforms[var->data.location]; ubo_byte_offset = ubo_var->Offset; - process(var); + process(var, use_std430_as_default); } } else { /* Store any explicit location and reset data location so we can @@ -518,7 +530,7 @@ public: this->explicit_location = current_var->data.location; current_var->data.location = -1; - process(var); + process(var, use_std430_as_default); } delete this->record_next_sampler; delete this->record_next_bindless_sampler; @@ -896,6 +908,8 @@ private: unsigned next_bindless_image; unsigned next_subroutine; + bool use_std430_as_default; + /** * Field counter is used to take care that uniform structures * with explicit locations get sequential locations. @@ -1333,7 +1347,8 @@ link_assign_uniform_storage(struct gl_context *ctx, #endif parcel_out_uniform_storage parcel(prog, prog->UniformHash, - prog->data->UniformStorage, data); + prog->data->UniformStorage, data, + ctx->Const.UseSTD430AsDefaultPacking); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_linked_shader *shader = prog->_LinkedShaders[i]; @@ -1436,7 +1451,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog, * glGetUniformLocation. */ struct string_to_uint_map *hiddenUniforms = new string_to_uint_map; - count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms); + count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms, + ctx->Const.UseSTD430AsDefaultPacking); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_linked_shader *sh = prog->_LinkedShaders[i]; diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 764d9af1c19..a6a76ae5312 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1843,7 +1843,7 @@ public: this->toplevel_var = var; this->varying_floats = 0; - program_resource_visitor::process(var); + program_resource_visitor::process(var, false); } private: diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 974dba931fb..131518b15fc 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4126,9 +4126,9 @@ get_array_size(struct gl_uniform_storage *uni, const glsl_struct_field *field, } static int -get_array_stride(struct gl_uniform_storage *uni, const glsl_type *interface, - const glsl_struct_field *field, char *interface_name, - char *var_name) +get_array_stride(struct gl_context *ctx, struct gl_uniform_storage *uni, + const glsl_type *interface, const glsl_struct_field *field, + char *interface_name, char *var_name) { /* The ARB_program_interface_query spec says: * @@ -4152,7 +4152,9 @@ get_array_stride(struct gl_uniform_storage *uni, const glsl_type *interface, var_name)) return 0; - if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) { + if (GLSL_INTERFACE_PACKING_STD140 == + interface-> + get_internal_ifc_packing(ctx->Const.UseSTD430AsDefaultPacking)) { if (array_type->is_record() || array_type->is_array()) return glsl_align(array_type->std140_size(row_major), 16); else @@ -4165,7 +4167,8 @@ get_array_stride(struct gl_uniform_storage *uni, const glsl_type *interface, } static void -calculate_array_size_and_stride(struct gl_shader_program *shProg, +calculate_array_size_and_stride(struct gl_context *ctx, + struct gl_shader_program *shProg, struct gl_uniform_storage *uni) { int block_index = uni->block_index; @@ -4214,7 +4217,7 @@ calculate_array_size_and_stride(struct gl_shader_program *shProg, if (strcmp(field->name, var_name) != 0) continue; - array_stride = get_array_stride(uni, interface, field, + array_stride = get_array_stride(ctx, uni, interface, field, interface_name, var_name); array_size = get_array_size(uni, field, interface_name, var_name); goto write_top_level_array_size_and_stride; @@ -4340,7 +4343,7 @@ build_program_resource_list(struct gl_context *ctx, continue; if (is_shader_storage) { - calculate_array_size_and_stride(shProg, + calculate_array_size_and_stride(ctx, shProg, &shProg->data->UniformStorage[i]); } @@ -4642,7 +4645,8 @@ link_varyings_and_uniforms(unsigned first, unsigned last, if (options->LowerBufferInterfaceBlocks) lower_ubo_reference(prog->_LinkedShaders[i], - options->ClampBlockIndicesToArrayBounds); + options->ClampBlockIndicesToArrayBounds, + ctx->Const.UseSTD430AsDefaultPacking); if (i == MESA_SHADER_COMPUTE) lower_shared_reference(prog->_LinkedShaders[i], diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h index dd627be5f10..5cec121e634 100644 --- a/src/compiler/glsl/linker.h +++ b/src/compiler/glsl/linker.h @@ -122,7 +122,7 @@ public: * matter. For example, enumerating the names of members of the block, but * not for determining the offsets of members. */ - void process(ir_variable *var); + void process(ir_variable *var, bool use_std430_as_default); /** * Begin processing a variable of a structured type. @@ -139,7 +139,8 @@ public: * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array * there of. */ - void process(const glsl_type *type, const char *name); + void process(const glsl_type *type, const char *name, + bool use_std430_as_default); protected: /** diff --git a/src/compiler/glsl/lower_buffer_access.h b/src/compiler/glsl/lower_buffer_access.h index cb186f0dcf6..9e89d324bed 100644 --- a/src/compiler/glsl/lower_buffer_access.h +++ b/src/compiler/glsl/lower_buffer_access.h @@ -58,6 +58,9 @@ public: bool *row_major, int *matrix_columns, const glsl_struct_field **struct_field, enum glsl_interface_packing packing); + +protected: + bool use_std430_as_default; }; } /* namespace lower_buffer_access */ diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index a63d80c1394..e0745670df0 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -45,10 +45,12 @@ class lower_ubo_reference_visitor : public lower_buffer_access::lower_buffer_access { public: lower_ubo_reference_visitor(struct gl_linked_shader *shader, - bool clamp_block_indices) + bool clamp_block_indices, + bool use_std430_as_default) : shader(shader), clamp_block_indices(clamp_block_indices), struct_field(NULL), variable(NULL) { + this->use_std430_as_default = use_std430_as_default; } void handle_rvalue(ir_rvalue **rvalue); @@ -345,7 +347,10 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue) unsigned const_offset; bool row_major; int matrix_columns; - enum glsl_interface_packing packing = var->get_interface_type_packing(); + + enum glsl_interface_packing packing = + var->get_interface_type()-> + get_internal_ifc_packing(use_std430_as_default); this->buffer_access_type = var->is_in_shader_storage_block() ? @@ -558,7 +563,10 @@ lower_ubo_reference_visitor::write_to_memory(void *mem_ctx, unsigned const_offset; bool row_major; int matrix_columns; - enum glsl_interface_packing packing = var->get_interface_type_packing(); + + enum glsl_interface_packing packing = + var->get_interface_type()-> + get_internal_ifc_packing(use_std430_as_default); this->buffer_access_type = ssbo_store_access; this->variable = var; @@ -737,8 +745,12 @@ lower_ubo_reference_visitor::process_ssbo_unsized_array_length(ir_rvalue **rvalu unsigned const_offset; bool row_major; int matrix_columns; - enum glsl_interface_packing packing = var->get_interface_type_packing(); - int unsized_array_stride = calculate_unsized_array_stride(deref, packing); + + enum glsl_interface_packing packing = + var->get_interface_type()-> + get_internal_ifc_packing(use_std430_as_default); + int unsized_array_stride = + calculate_unsized_array_stride(deref, packing); this->buffer_access_type = ssbo_unsized_array_length_access; this->variable = var; @@ -971,7 +983,10 @@ lower_ubo_reference_visitor::lower_ssbo_atomic_intrinsic(ir_call *ir) unsigned const_offset; bool row_major; int matrix_columns; - enum glsl_interface_packing packing = var->get_interface_type_packing(); + + enum glsl_interface_packing packing = + var->get_interface_type()-> + get_internal_ifc_packing(use_std430_as_default); this->buffer_access_type = ssbo_atomic_access; this->variable = var; @@ -1108,9 +1123,11 @@ lower_ubo_reference_visitor::visit_enter(ir_texture *ir) } /* unnamed namespace */ void -lower_ubo_reference(struct gl_linked_shader *shader, bool clamp_block_indices) +lower_ubo_reference(struct gl_linked_shader *shader, + bool clamp_block_indices, bool use_std430_as_default) { - lower_ubo_reference_visitor v(shader, clamp_block_indices); + lower_ubo_reference_visitor v(shader, clamp_block_indices, + use_std430_as_default); /* Loop over the instructions lowering references, because we take * a deref of a UBO array using a UBO dereference as the index will |