diff options
author | Kenneth Graunke <[email protected]> | 2016-06-24 00:09:00 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-08-07 23:53:42 -0700 |
commit | 398428f40684addd0a1465cf268436e8b1865351 (patch) | |
tree | a5b452baa9cca764d28af0b8d8ff2a3c3682851e /src/compiler/glsl | |
parent | 1556f16e46ba3037c3901808c2e1ac5df8e2b20e (diff) |
glsl: Fix location bias for patch variables.
We need to subtract VARYING_SLOT_PATCH0, not VARYING_SLOT_VAR0.
Since "patch" only applies to inputs and outputs, we can just handle
this once outside the switch statement, rather than replicating the
check twice and complicating the earlier conditions.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 2271676181e..1c8860ece25 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3866,6 +3866,9 @@ add_interface_variables(struct gl_shader_program *shProg, continue; }; + if (var->data.patch) + loc_bias = int(VARYING_SLOT_PATCH0); + /* Skip packed varyings, packed varyings are handled separately * by add_packed_varyings. */ |