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authorKenneth Graunke <[email protected]>2016-10-25 03:38:54 -0700
committerKenneth Graunke <[email protected]>2016-10-27 00:56:51 -0700
commit173558445dce26ce641faf260a17696221acf23d (patch)
treeb6528f2717611c3f3c7b21205d3c8333106b2481 /src/compiler/glsl
parent34fd2ffed8c7acfe1b19247eb3b98c3e754680b2 (diff)
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
SSO validation and other program interface queries want to see that unsized (non-patch) TCS output/TES input arrays are implicitly sized to gl_MaxPatchVertices. By the time we create the program resource lists, we've sized the arrays to their actual size. (We try to create TCS output arrays to match the output patch size right away, and at this point, we should have shrunk TES input arrays.) One option would be to keep them sized to gl_MaxPatchVertices, and defer shrinking them. But that's a big change, and I don't think it's a good idea. Instead, this patch introduces a new ir_variable flag which indicates the variable is implicitly to gl_MaxPatchVertices. Then, the linker munges the types when creating the resource list, ignoring the size in the IR's types. Basically, lie about it for resource queries. It's ugly, but I think it ought to work. We probably could use var->data.implicit_sized_array for this, but I opted for a separate bit to try and avoid convoluting the existing SSBO handling. They're similar in concept, but share none of the same code... Fixes: ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage and the ES32-CTS and ESEXT-CTS variants. v2: Add a comment (requested by Timothy, written by me). Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp3
-rw-r--r--src/compiler/glsl/ir.h6
-rw-r--r--src/compiler/glsl/linker.cpp41
-rw-r--r--src/compiler/glsl/lower_named_interface_blocks.cpp2
4 files changed, 49 insertions, 3 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index adedcbbdf3c..a9a1ba3c48c 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4330,6 +4330,8 @@ handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state,
if (var->data.patch)
return;
+ var->data.tess_varying_implicit_sized_array = var->type->is_unsized_array();
+
validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
&state->tcs_output_size,
"tessellation control shader output");
@@ -4366,6 +4368,7 @@ handle_tess_shader_input_decl(struct _mesa_glsl_parse_state *state,
if (var->type->is_unsized_array()) {
var->type = glsl_type::get_array_instance(var->type->fields.array,
state->Const.MaxPatchVertices);
+ var->data.tess_varying_implicit_sized_array = true;
} else if (var->type->length != state->Const.MaxPatchVertices) {
_mesa_glsl_error(&loc, state,
"per-vertex tessellation shader input arrays must be "
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 3d28dd5731f..f07e3b20910 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -833,6 +833,12 @@ public:
unsigned implicit_sized_array:1;
/**
+ * Is this a non-patch TCS output / TES input array that was implicitly
+ * sized to gl_MaxPatchVertices?
+ */
+ unsigned tess_varying_implicit_sized_array:1;
+
+ /**
* Whether this is a fragment shader output implicitly initialized with
* the previous contents of the specified render target at the
* framebuffer location corresponding to this shader invocation.
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 116e17b5004..215fcc409f7 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3584,6 +3584,7 @@ static gl_shader_variable *
create_shader_variable(struct gl_shader_program *shProg,
const ir_variable *in,
const char *name, const glsl_type *type,
+ const glsl_type *interface_type,
bool use_implicit_location, int location,
const glsl_type *outermost_struct_type)
{
@@ -3641,7 +3642,7 @@ create_shader_variable(struct gl_shader_program *shProg,
out->type = type;
out->outermost_struct_type = outermost_struct_type;
- out->interface_type = in->get_interface_type();
+ out->interface_type = interface_type;
out->component = in->data.location_frac;
out->index = in->data.index;
out->patch = in->data.patch;
@@ -3653,6 +3654,17 @@ create_shader_variable(struct gl_shader_program *shProg,
return out;
}
+static const glsl_type *
+resize_to_max_patch_vertices(const struct gl_context *ctx,
+ const glsl_type *type)
+{
+ if (!type)
+ return NULL;
+
+ return glsl_type::get_array_instance(type->fields.array,
+ ctx->Const.MaxPatchVertices);
+}
+
static bool
add_shader_variable(const struct gl_context *ctx,
struct gl_shader_program *shProg,
@@ -3699,6 +3711,29 @@ add_shader_variable(const struct gl_context *ctx,
}
default: {
+ const glsl_type *interface_type = var->get_interface_type();
+
+ /* Unsized (non-patch) TCS output/TES input arrays are implicitly
+ * sized to gl_MaxPatchVertices. Internally, we shrink them to a
+ * smaller size.
+ *
+ * This can cause trouble with SSO programs. Since the TCS declares
+ * the number of output vertices, we can always shrink TCS output
+ * arrays. However, the TES might not be linked with a TCS, in
+ * which case it won't know the size of the patch. In other words,
+ * the TCS and TES may disagree on the (smaller) array sizes. This
+ * can result in the resource names differing across stages, causing
+ * SSO validation failures and other cascading issues.
+ *
+ * Expanding the array size to the full gl_MaxPatchVertices fixes
+ * these issues. It's also what program interface queries expect,
+ * as that is the official size of the array.
+ */
+ if (var->data.tess_varying_implicit_sized_array) {
+ type = resize_to_max_patch_vertices(ctx, type);
+ interface_type = resize_to_max_patch_vertices(ctx, interface_type);
+ }
+
/* Issue #16 of the ARB_program_interface_query spec says:
*
* "* If a variable is a member of an interface block without an
@@ -3711,8 +3746,7 @@ add_shader_variable(const struct gl_context *ctx,
*/
const char *prefixed_name = (var->data.from_named_ifc_block &&
!is_gl_identifier(var->name))
- ? ralloc_asprintf(shProg, "%s.%s", var->get_interface_type()->name,
- name)
+ ? ralloc_asprintf(shProg, "%s.%s", interface_type->name, name)
: name;
/* The ARB_program_interface_query spec says:
@@ -3723,6 +3757,7 @@ add_shader_variable(const struct gl_context *ctx,
*/
gl_shader_variable *sha_v =
create_shader_variable(shProg, var, prefixed_name, type,
+ interface_type,
use_implicit_location, location,
outermost_struct_type);
if (!sha_v)
diff --git a/src/compiler/glsl/lower_named_interface_blocks.cpp b/src/compiler/glsl/lower_named_interface_blocks.cpp
index a00e60dd771..53ef638c9c4 100644
--- a/src/compiler/glsl/lower_named_interface_blocks.cpp
+++ b/src/compiler/glsl/lower_named_interface_blocks.cpp
@@ -193,6 +193,8 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
new_var->data.patch = iface_t->fields.structure[i].patch;
new_var->data.stream = var->data.stream;
new_var->data.how_declared = var->data.how_declared;
+ new_var->data.tess_varying_implicit_sized_array =
+ var->data.tess_varying_implicit_sized_array;
new_var->data.from_named_ifc_block = 1;
new_var->init_interface_type(var->type);