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authorTimothy Arceri <[email protected]>2016-02-11 15:14:21 +1100
committerTimothy Arceri <[email protected]>2016-02-12 09:12:23 +1100
commitb60024703531119c42468f49a08491206f3202fb (patch)
tree1b5cc020b63b93490512127564ac3ec4270689db /src/compiler/glsl
parent98d3cc9fbcdf4f630921a763261925d91bd04053 (diff)
glsl: don't validate interface blocks twice
We already check for opaque types so don't recheck for atomics and images. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp44
1 files changed, 21 insertions, 23 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 38336729cea..dbeb5c0ad40 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -6303,30 +6303,28 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
*/
assert(decl_type);
- if (is_interface && decl_type->contains_opaque()) {
- _mesa_glsl_error(&loc, state,
- "uniform/buffer in non-default interface block contains "
- "opaque variable");
- }
-
- if (decl_type->contains_atomic()) {
- /* From section 4.1.7.3 of the GLSL 4.40 spec:
- *
- * "Members of structures cannot be declared as atomic counter
- * types."
- */
- _mesa_glsl_error(&loc, state, "atomic counter in structure, "
- "shader storage block or uniform block");
- }
+ if (is_interface) {
+ if (decl_type->contains_opaque()) {
+ _mesa_glsl_error(&loc, state, "uniform/buffer in non-default "
+ "interface block contains opaque variable");
+ }
+ } else {
+ if (decl_type->contains_atomic()) {
+ /* From section 4.1.7.3 of the GLSL 4.40 spec:
+ *
+ * "Members of structures cannot be declared as atomic counter
+ * types."
+ */
+ _mesa_glsl_error(&loc, state, "atomic counter in structure");
+ }
- if (decl_type->contains_image()) {
- /* FINISHME: Same problem as with atomic counters.
- * FINISHME: Request clarification from Khronos and add
- * FINISHME: spec quotation here.
- */
- _mesa_glsl_error(&loc, state,
- "image in structure, shader storage block or "
- "uniform block");
+ if (decl_type->contains_image()) {
+ /* FINISHME: Same problem as with atomic counters.
+ * FINISHME: Request clarification from Khronos and add
+ * FINISHME: spec quotation here.
+ */
+ _mesa_glsl_error(&loc, state, "image in structure");
+ }
}
if (qual->flags.q.explicit_binding) {