diff options
author | Timothy Arceri <[email protected]> | 2016-12-29 08:56:43 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:16 +1100 |
commit | 41dd6c35396434be53581b59c4b477dd95e8b774 (patch) | |
tree | 2138552dfb7787641b3318ad907ce3b4784baaef /src/compiler/glsl | |
parent | 0de6f6223ab917ec532e3fe3afd14f8f5cd3b87b (diff) |
mesa/glsl: move subroutine metadata to gl_program
This will allow us to store gl_program rather than gl_shader_program
as the current program perstage which allows us to simplify code
that makes use of the CurrentProgram list.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 24 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 89 |
2 files changed, 57 insertions, 56 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 396b44580f9..256afa32fb6 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -624,7 +624,7 @@ private: uniform->opaque[shader_type].index = this->next_subroutine; uniform->opaque[shader_type].active = true; - prog->_LinkedShaders[shader_type]->NumSubroutineUniforms++; + prog->_LinkedShaders[shader_type]->Program->sh.NumSubroutineUniforms++; /* Increment the subroutine index by 1 for non-arrays and by the * number of array elements for arrays. @@ -1148,7 +1148,7 @@ link_setup_uniform_remap_tables(struct gl_context *ctx, unsigned mask = prog->data->linked_stages; while (mask) { const int j = u_bit_scan(&mask); - struct gl_linked_shader *sh = prog->_LinkedShaders[j]; + struct gl_program *p = prog->_LinkedShaders[j]->Program; if (!prog->data->UniformStorage[i].opaque[j].active) continue; @@ -1157,9 +1157,9 @@ link_setup_uniform_remap_tables(struct gl_context *ctx, for (unsigned k = 0; k < entries; k++) { unsigned element_loc = prog->data->UniformStorage[i].remap_location + k; - assert(sh->SubroutineUniformRemapTable[element_loc] == + assert(p->sh.SubroutineUniformRemapTable[element_loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION); - sh->SubroutineUniformRemapTable[element_loc] = + p->sh.SubroutineUniformRemapTable[element_loc] = &prog->data->UniformStorage[i]; } } @@ -1180,24 +1180,24 @@ link_setup_uniform_remap_tables(struct gl_context *ctx, unsigned mask = prog->data->linked_stages; while (mask) { const int j = u_bit_scan(&mask); - struct gl_linked_shader *sh = prog->_LinkedShaders[j]; + struct gl_program *p = prog->_LinkedShaders[j]->Program; if (!prog->data->UniformStorage[i].opaque[j].active) continue; - sh->SubroutineUniformRemapTable = - reralloc(sh, - sh->SubroutineUniformRemapTable, + p->sh.SubroutineUniformRemapTable = + reralloc(p, + p->sh.SubroutineUniformRemapTable, gl_uniform_storage *, - sh->NumSubroutineUniformRemapTable + entries); + p->sh.NumSubroutineUniformRemapTable + entries); for (unsigned k = 0; k < entries; k++) { - sh->SubroutineUniformRemapTable[sh->NumSubroutineUniformRemapTable + k] = + p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = &prog->data->UniformStorage[i]; } prog->data->UniformStorage[i].remap_location = - sh->NumSubroutineUniformRemapTable; - sh->NumSubroutineUniformRemapTable += entries; + p->sh.NumSubroutineUniformRemapTable; + p->sh.NumSubroutineUniformRemapTable += entries; } } } diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 5508d588cd5..f8256785bca 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3155,24 +3155,24 @@ link_calculate_subroutine_compat(struct gl_shader_program *prog) unsigned mask = prog->data->linked_stages; while (mask) { const int i = u_bit_scan(&mask); - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; + struct gl_program *p = prog->_LinkedShaders[i]->Program; - for (unsigned j = 0; j < sh->NumSubroutineUniformRemapTable; j++) { - if (sh->SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) + for (unsigned j = 0; j < p->sh.NumSubroutineUniformRemapTable; j++) { + if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) continue; - struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[j]; + struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[j]; if (!uni) continue; int count = 0; - if (sh->NumSubroutineFunctions == 0) { + if (p->sh.NumSubroutineFunctions == 0) { linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name); continue; } - for (unsigned f = 0; f < sh->NumSubroutineFunctions; f++) { - struct gl_subroutine_function *fn = &sh->SubroutineFunctions[f]; + for (unsigned f = 0; f < p->sh.NumSubroutineFunctions; f++) { + struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[f]; for (int k = 0; k < fn->num_compat_types; k++) { if (fn->types[k] == uni->type) { count++; @@ -3191,11 +3191,12 @@ check_subroutine_resources(struct gl_shader_program *prog) unsigned mask = prog->data->linked_stages; while (mask) { const int i = u_bit_scan(&mask); - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; + struct gl_program *p = prog->_LinkedShaders[i]->Program; - if (sh->NumSubroutineUniformRemapTable > MAX_SUBROUTINE_UNIFORM_LOCATIONS) + if (p->sh.NumSubroutineUniformRemapTable > MAX_SUBROUTINE_UNIFORM_LOCATIONS) { linker_error(prog, "Too many %s shader subroutine uniforms\n", _mesa_shader_stage_to_string(i)); + } } } /** @@ -3316,36 +3317,36 @@ reserve_explicit_locations(struct gl_shader_program *prog, static bool reserve_subroutine_explicit_locations(struct gl_shader_program *prog, - struct gl_linked_shader *sh, + struct gl_program *p, ir_variable *var) { unsigned slots = var->type->uniform_locations(); unsigned max_loc = var->data.location + slots - 1; /* Resize remap table if locations do not fit in the current one. */ - if (max_loc + 1 > sh->NumSubroutineUniformRemapTable) { - sh->SubroutineUniformRemapTable = - reralloc(sh, sh->SubroutineUniformRemapTable, + if (max_loc + 1 > p->sh.NumSubroutineUniformRemapTable) { + p->sh.SubroutineUniformRemapTable = + reralloc(p, p->sh.SubroutineUniformRemapTable, gl_uniform_storage *, max_loc + 1); - if (!sh->SubroutineUniformRemapTable) { + if (!p->sh.SubroutineUniformRemapTable) { linker_error(prog, "Out of memory during linking.\n"); return false; } /* Initialize allocated space. */ - for (unsigned i = sh->NumSubroutineUniformRemapTable; i < max_loc + 1; i++) - sh->SubroutineUniformRemapTable[i] = NULL; + for (unsigned i = p->sh.NumSubroutineUniformRemapTable; i < max_loc + 1; i++) + p->sh.SubroutineUniformRemapTable[i] = NULL; - sh->NumSubroutineUniformRemapTable = max_loc + 1; + p->sh.NumSubroutineUniformRemapTable = max_loc + 1; } for (unsigned i = 0; i < slots; i++) { unsigned loc = var->data.location + i; /* Check if location is already used. */ - if (sh->SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { + if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { /* ARB_explicit_uniform_location specification states: * "No two subroutine uniform variables can have the same location @@ -3362,7 +3363,7 @@ reserve_subroutine_explicit_locations(struct gl_shader_program *prog, /* Initialize location as inactive before optimization * rounds and location assignment. */ - sh->SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; + p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; } return true; @@ -3393,9 +3394,9 @@ check_explicit_uniform_locations(struct gl_context *ctx, unsigned mask = prog->data->linked_stages; while (mask) { const int i = u_bit_scan(&mask); - struct gl_linked_shader *sh = prog->_LinkedShaders[i]; + struct gl_program *p = prog->_LinkedShaders[i]->Program; - foreach_in_list(ir_instruction, node, sh->ir) { + foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) { ir_variable *var = node->as_variable(); if (!var || var->data.mode != ir_var_uniform) continue; @@ -3403,7 +3404,7 @@ check_explicit_uniform_locations(struct gl_context *ctx, if (var->data.explicit_location) { bool ret = false; if (var->type->without_array()->is_subroutine()) - ret = reserve_subroutine_explicit_locations(prog, sh, var); + ret = reserve_subroutine_explicit_locations(prog, p, var); else { int slots = reserve_explicit_locations(prog, uniform_map, var); @@ -4341,12 +4342,12 @@ build_program_resource_list(struct gl_context *ctx, unsigned mask = shProg->data->linked_stages; while (mask) { const int i = u_bit_scan(&mask); - struct gl_linked_shader *sh = shProg->_LinkedShaders[i]; + struct gl_program *p = shProg->_LinkedShaders[i]->Program; GLuint type = _mesa_shader_stage_to_subroutine((gl_shader_stage)i); - for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) { + for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) { if (!add_program_resource(shProg, resource_set, - type, &sh->SubroutineFunctions[j], 0)) + type, &p->sh.SubroutineFunctions[j], 0)) return; } } @@ -4396,33 +4397,33 @@ link_assign_subroutine_types(struct gl_shader_program *prog) unsigned mask = prog->data->linked_stages; while (mask) { const int i = u_bit_scan(&mask); - gl_linked_shader *sh = prog->_LinkedShaders[i]; + gl_program *p = prog->_LinkedShaders[i]->Program; - sh->MaxSubroutineFunctionIndex = 0; - foreach_in_list(ir_instruction, node, sh->ir) { + p->sh.MaxSubroutineFunctionIndex = 0; + foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) { ir_function *fn = node->as_function(); if (!fn) continue; if (fn->is_subroutine) - sh->NumSubroutineUniformTypes++; + p->sh.NumSubroutineUniformTypes++; if (!fn->num_subroutine_types) continue; /* these should have been calculated earlier. */ assert(fn->subroutine_index != -1); - if (sh->NumSubroutineFunctions + 1 > MAX_SUBROUTINES) { + if (p->sh.NumSubroutineFunctions + 1 > MAX_SUBROUTINES) { linker_error(prog, "Too many subroutine functions declared.\n"); return; } - sh->SubroutineFunctions = reralloc(sh, sh->SubroutineFunctions, + p->sh.SubroutineFunctions = reralloc(p, p->sh.SubroutineFunctions, struct gl_subroutine_function, - sh->NumSubroutineFunctions + 1); - sh->SubroutineFunctions[sh->NumSubroutineFunctions].name = ralloc_strdup(sh, fn->name); - sh->SubroutineFunctions[sh->NumSubroutineFunctions].num_compat_types = fn->num_subroutine_types; - sh->SubroutineFunctions[sh->NumSubroutineFunctions].types = - ralloc_array(sh, const struct glsl_type *, + p->sh.NumSubroutineFunctions + 1); + p->sh.SubroutineFunctions[p->sh.NumSubroutineFunctions].name = ralloc_strdup(p, fn->name); + p->sh.SubroutineFunctions[p->sh.NumSubroutineFunctions].num_compat_types = fn->num_subroutine_types; + p->sh.SubroutineFunctions[p->sh.NumSubroutineFunctions].types = + ralloc_array(p, const struct glsl_type *, fn->num_subroutine_types); /* From Section 4.4.4(Subroutine Function Layout Qualifiers) of the @@ -4432,23 +4433,23 @@ link_assign_subroutine_types(struct gl_shader_program *prog) * given a unique index, otherwise a compile or link error will be * generated." */ - for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) { - if (sh->SubroutineFunctions[j].index != -1 && - sh->SubroutineFunctions[j].index == fn->subroutine_index) { + for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) { + if (p->sh.SubroutineFunctions[j].index != -1 && + p->sh.SubroutineFunctions[j].index == fn->subroutine_index) { linker_error(prog, "each subroutine index qualifier in the " "shader must be unique\n"); return; } } - sh->SubroutineFunctions[sh->NumSubroutineFunctions].index = + p->sh.SubroutineFunctions[p->sh.NumSubroutineFunctions].index = fn->subroutine_index; - if (fn->subroutine_index > (int)sh->MaxSubroutineFunctionIndex) - sh->MaxSubroutineFunctionIndex = fn->subroutine_index; + if (fn->subroutine_index > (int)p->sh.MaxSubroutineFunctionIndex) + p->sh.MaxSubroutineFunctionIndex = fn->subroutine_index; for (int j = 0; j < fn->num_subroutine_types; j++) - sh->SubroutineFunctions[sh->NumSubroutineFunctions].types[j] = fn->subroutine_types[j]; - sh->NumSubroutineFunctions++; + p->sh.SubroutineFunctions[p->sh.NumSubroutineFunctions].types[j] = fn->subroutine_types[j]; + p->sh.NumSubroutineFunctions++; } } } |