diff options
author | Timothy Arceri <[email protected]> | 2015-11-28 09:16:45 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-05-01 23:13:36 +1000 |
commit | f982e2434b0b30db9401a4db62868dd357eec041 (patch) | |
tree | 3f6cd03feccee4f4dd419605a5f63f88600147c3 /src/compiler/glsl | |
parent | b1c872a81e061101a69ee7054321cb5140cf2748 (diff) |
mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
From Section 7.3.1.1 (Naming Active Resources) of the OpenGL 4.5 spec:
"For the property LOCATION_COMPONENT, a single integer indicating the first
component of the location assigned to an active input or output variable is
written to params. For input and output variables with a component specified
by a layout qualifier, the specified component is written. For all other
input and output variables, the value zero is written."
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index f7b884e0173..9c724782e4d 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3570,6 +3570,7 @@ create_shader_variable(struct gl_shader_program *shProg, } out->type = type; + out->component = in->data.location_frac; out->index = in->data.index; out->patch = in->data.patch; out->mode = in->data.mode; |