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authorTimothy Arceri <[email protected]>2015-11-28 09:16:45 +1100
committerTimothy Arceri <[email protected]>2016-05-01 23:13:36 +1000
commitf982e2434b0b30db9401a4db62868dd357eec041 (patch)
tree3f6cd03feccee4f4dd419605a5f63f88600147c3 /src/compiler/glsl
parentb1c872a81e061101a69ee7054321cb5140cf2748 (diff)
mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
From Section 7.3.1.1 (Naming Active Resources) of the OpenGL 4.5 spec: "For the property LOCATION_COMPONENT, a single integer indicating the first component of the location assigned to an active input or output variable is written to params. For input and output variables with a component specified by a layout qualifier, the specified component is written. For all other input and output variables, the value zero is written." Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/linker.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index f7b884e0173..9c724782e4d 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3570,6 +3570,7 @@ create_shader_variable(struct gl_shader_program *shProg,
}
out->type = type;
+ out->component = in->data.location_frac;
out->index = in->data.index;
out->patch = in->data.patch;
out->mode = in->data.mode;