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authorThomas Helland <[email protected]>2017-05-20 22:50:09 +0200
committerThomas Helland <[email protected]>2017-09-26 18:25:20 +0200
commite7220d2c22b55b8305e5338b80483a6659fb15c8 (patch)
tree69bf061b320696c904b45bd6c60e5e483f069e55 /src/compiler/glsl
parentcad323f898fef3c8c1d07152919c3d3c88a26955 (diff)
glcpp: Use string_buffer for line continuation removal
Migrate removal of line continuations to string_buffer. Before this it used ralloc_strncat() to append strings, which internally each time calculates strlen() of its argument. Its argument is entire shader, so it multiple time scans the whole shader text. Signed-off-by: Vladislav Egorov <[email protected]> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> V2: Adapt to different API of string buffer (Thomas Helland)
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glcpp/pp.c25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/compiler/glsl/glcpp/pp.c b/src/compiler/glsl/glcpp/pp.c
index 861f6e8669a..fab52227a02 100644
--- a/src/compiler/glsl/glcpp/pp.c
+++ b/src/compiler/glsl/glcpp/pp.c
@@ -97,17 +97,25 @@ skip_newline (const char *str)
return ret;
}
+/* Initial output buffer size, 4096 minus ralloc() overhead. It was selected
+ * to minimize total amount of allocated memory during shader-db run.
+ */
+#define INITIAL_PP_OUTPUT_BUF_SIZE 4048
+
/* Remove any line continuation characters in the shader, (whether in
* preprocessing directives or in GLSL code).
*/
static char *
remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
{
- char *clean = ralloc_strdup(ctx, "");
+ struct _mesa_string_buffer *sb =
+ _mesa_string_buffer_create(ctx, INITIAL_PP_OUTPUT_BUF_SIZE);
+
const char *backslash, *newline, *search_start;
const char *cr, *lf;
char newline_separator[3];
int collapsed_newlines = 0;
+ int separator_len;
backslash = strchr(shader, '\\');
@@ -153,6 +161,7 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
newline_separator[0] = '\n';
newline_separator[1] = '\r';
}
+ separator_len = strlen(newline_separator);
while (true) {
/* If we have previously collapsed any line-continuations,
@@ -172,10 +181,12 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
if (newline &&
(backslash == NULL || newline < backslash))
{
- ralloc_strncat(&clean, shader,
- newline - shader + 1);
+ _mesa_string_buffer_append_len(sb, shader,
+ newline - shader + 1);
while (collapsed_newlines) {
- ralloc_strcat(&clean, newline_separator);
+ _mesa_string_buffer_append_len(sb,
+ newline_separator,
+ separator_len);
collapsed_newlines--;
}
shader = skip_newline (newline);
@@ -196,7 +207,7 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
if (backslash[1] == '\r' || backslash[1] == '\n')
{
collapsed_newlines++;
- ralloc_strncat(&clean, shader, backslash - shader);
+ _mesa_string_buffer_append_len(sb, shader, backslash - shader);
shader = skip_newline (backslash + 1);
search_start = shader;
}
@@ -204,9 +215,9 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
backslash = strchr(search_start, '\\');
}
- ralloc_strcat(&clean, shader);
+ _mesa_string_buffer_append(sb, shader);
- return clean;
+ return sb->buf;
}
int