diff options
author | Timothy Arceri <[email protected]> | 2016-05-17 11:29:40 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-05-17 15:06:12 +1000 |
commit | 6d5f7557fb45d56e38f7e19060e05de4c77a9ee5 (patch) | |
tree | c412841082d91dabb1e0d6b58d7c7baca4cedb0a /src/compiler/glsl | |
parent | aae0865dc0134bdfb4a4fe05b2bcdbee9fc0a0ff (diff) |
glsl: fix location and component packing validation on patches
These varyings have a separate location domain from per-vertex varyings
and need to be handled separately.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 003b9d46abc..572aba9e8b3 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -350,7 +350,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { glsl_symbol_table parameters; - ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} }; + ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] = + { {NULL, NULL} }; /* Find all shader outputs in the "producer" stage. */ |