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authorEduardo Lima Mitev <[email protected]>2017-07-01 07:46:41 +0200
committerJose Maria Casanova Crespo <[email protected]>2017-12-06 08:57:18 +0100
commit59f458cd8703b97b31b826499f01fcc9a30cd606 (patch)
tree73319583582ec9d3830da2c32f554816a7c86e67 /src/compiler/glsl
parent8761a04d0d9332d9c0c99164faf855fc3c741f7c (diff)
glsl: Add 16-bit types
Adds new INT16, UINT16 and FLOAT16 base types. The corresponding GL types for half floats were reused from the AMD_gpu_shader_half_float extension. The int16 and uint16 types come from NV_gpu_shader_5 extension. This adds the builtins and the lexer support. To avoid a bunch of warnings due to cases not handled in switch, the new types have been added to a few places using same behavior as their 32-bit counterparts, except for a few trivial cases where they are already handled properly. Subsequent patches in this set will provide correct 16-bit implementations when needed. v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type. * Removed float16_t from builtin types. * Don't copy 16-bit types as if they were 32-bit values in copy_constant_to_storage(). * Use get_scalar_type() instead of adding a new custom switch statement. (Jason Ekstrand) v3: Use GL_FLOAT16_NV instead of GL_HALF_FLOAT for consistency (Ilia Mirkin) v4: Add missing 16-bit base types support in glsl_to_nir (Eduardo Lima). v5: Fix coding style (Topi Poholainen). Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp3
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp6
-rw-r--r--src/compiler/glsl/ir_clone.cpp3
-rw-r--r--src/compiler/glsl/link_uniform_initializers.cpp3
-rw-r--r--src/compiler/glsl/lower_buffer_access.cpp3
5 files changed, 14 insertions, 4 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 5cdeb94720b..7abb8199e1e 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -1108,12 +1108,15 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
switch (op0->type->base_type) {
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
return new(mem_ctx) ir_expression(operation, op0, op1);
case GLSL_TYPE_ARRAY: {
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index d327f52be60..67f15977ee5 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -1378,13 +1378,15 @@ nir_visitor::evaluate_rvalue(ir_rvalue* ir)
static bool
type_is_float(glsl_base_type type)
{
- return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE;
+ return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE ||
+ type == GLSL_TYPE_FLOAT16;
}
static bool
type_is_signed(glsl_base_type type)
{
- return type == GLSL_TYPE_INT || type == GLSL_TYPE_INT64;
+ return type == GLSL_TYPE_INT || type == GLSL_TYPE_INT64 ||
+ type == GLSL_TYPE_INT16;
}
void
diff --git a/src/compiler/glsl/ir_clone.cpp b/src/compiler/glsl/ir_clone.cpp
index 12135070892..f088b6aebd5 100644
--- a/src/compiler/glsl/ir_clone.cpp
+++ b/src/compiler/glsl/ir_clone.cpp
@@ -337,10 +337,13 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
return new(mem_ctx) ir_constant(this->type, &this->value);
diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
index f70d9100e12..be3715cc1a3 100644
--- a/src/compiler/glsl/link_uniform_initializers.cpp
+++ b/src/compiler/glsl/link_uniform_initializers.cpp
@@ -81,6 +81,9 @@ copy_constant_to_storage(union gl_constant_value *storage,
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
+ case GLSL_TYPE_FLOAT16:
/* All other types should have already been filtered by other
* paths in the caller.
*/
diff --git a/src/compiler/glsl/lower_buffer_access.cpp b/src/compiler/glsl/lower_buffer_access.cpp
index fa6e5f5c066..db6e8e367b7 100644
--- a/src/compiler/glsl/lower_buffer_access.cpp
+++ b/src/compiler/glsl/lower_buffer_access.cpp
@@ -144,8 +144,7 @@ lower_buffer_access::emit_access(void *mem_ctx,
const unsigned matrix_stride =
link_calculate_matrix_stride(matrix_type, row_major, packing);
- const glsl_type *deref_type = deref->type->is_float() ?
- glsl_type::float_type : glsl_type::double_type;
+ const glsl_type *deref_type = deref->type->get_scalar_type();
for (unsigned i = 0; i < deref->type->vector_elements; i++) {
ir_rvalue *chan_offset =