diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 08:44:22 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | b792c3897927c1d89968bc0040faef02ec976184 (patch) | |
tree | c2de83abcdb6522dd42b2599127fbc1f1b2dccbe /src/compiler/glsl | |
parent | a1da57c19c27505b9eab4792355f2f1b5c774a0a (diff) |
st/mesa/glsl/i965: set num_ubos directly in shader_info
This also removes the duplicate field in gl_linked_shader, and
gets num_ubos from shader_info instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 1 | ||||
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 14 | ||||
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 2 |
4 files changed, 10 insertions, 11 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 4e0a33a9e74..2620b417498 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -150,7 +150,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, if (shader_prog->Label) shader->info->label = ralloc_strdup(shader, shader_prog->Label); shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed); - shader->info->num_ubos = sh->NumUniformBlocks; shader->info->num_ssbos = sh->NumShaderStorageBlocks; shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize; shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize; diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index cd00837cca9..fd8331be497 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -901,7 +901,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader, var->data.mode == ir_var_shader_storage); unsigned num_blocks = var->data.mode == ir_var_uniform ? - shader->NumUniformBlocks : shader->NumShaderStorageBlocks; + shader->Program->info.num_ubos : shader->NumShaderStorageBlocks; struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ? shader->UniformBlocks : shader->ShaderStorageBlocks; @@ -1330,7 +1330,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog, sh->num_uniform_components = uniform_size.num_shader_uniform_components; sh->num_combined_uniform_components = sh->num_uniform_components; - for (unsigned i = 0; i < sh->NumUniformBlocks; i++) { + for (unsigned i = 0; i < sh->Program->info.num_ubos; i++) { sh->num_combined_uniform_components += sh->UniformBlocks[i]->UniformBufferSize / 4; } diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 13fbb30b27b..332b799145c 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1140,7 +1140,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, prog->_LinkedShaders[i]->NumShaderStorageBlocks; } else { max_num_buffer_blocks += - prog->_LinkedShaders[i]->NumUniformBlocks; + prog->_LinkedShaders[i]->Program->info.num_ubos; } } } @@ -1161,7 +1161,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks; sh_blks = sh->ShaderStorageBlocks; } else { - sh_num_blocks = prog->_LinkedShaders[i]->NumUniformBlocks; + sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos; sh_blks = sh->UniformBlocks; } @@ -2278,7 +2278,7 @@ link_intrastage_shaders(void *mem_ctx, for (unsigned i = 0; i < num_ubo_blocks; i++) { linked->UniformBlocks[i] = &ubo_blocks[i]; } - linked->NumUniformBlocks = num_ubo_blocks; + linked->Program->info.num_ubos = num_ubo_blocks; /* Copy ssbo blocks to linked shader list */ linked->ShaderStorageBlocks = @@ -3100,14 +3100,14 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } total_shader_storage_blocks += sh->NumShaderStorageBlocks; - total_uniform_blocks += sh->NumUniformBlocks; + total_uniform_blocks += sh->Program->info.num_ubos; const unsigned max_uniform_blocks = ctx->Const.Program[i].MaxUniformBlocks; - if (max_uniform_blocks < sh->NumUniformBlocks) { + if (max_uniform_blocks < sh->Program->info.num_ubos) { linker_error(prog, "Too many %s uniform blocks (%d/%d)\n", - _mesa_shader_stage_to_string(i), sh->NumUniformBlocks, - max_uniform_blocks); + _mesa_shader_stage_to_string(i), + sh->Program->info.num_ubos, max_uniform_blocks); } const unsigned max_shader_storage_blocks = diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index eafa1dd7525..985ecea554e 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -292,7 +292,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, num_blocks = shader->NumShaderStorageBlocks; blocks = shader->ShaderStorageBlocks; } else { - num_blocks = shader->NumUniformBlocks; + num_blocks = shader->Program->info.num_ubos; blocks = shader->UniformBlocks; } this->uniform_block = NULL; |