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author | Timothy Arceri <[email protected]> | 2016-11-22 13:19:33 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-22 14:40:26 +1100 |
commit | 581bd1d12a0c8f68110519196673b11940887143 (patch) | |
tree | ca7e3b79794d78f8c099d836c6027690dc68b8e1 /src/compiler/glsl | |
parent | 807bc6ea9ee60240b44ca906e875f23d6e4f0ef7 (diff) |
glsl: fix NULL check
Fixes copy and paste error in 9d96d3803ab
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 61a029c6c56..845a7938f91 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2194,7 +2194,7 @@ link_intrastage_shaders(void *mem_ctx, ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(shader_list[0]->Stage), prog->Name); - if (!prog) { + if (!gl_prog) { prog->data->LinkStatus = false; _mesa_delete_linked_shader(ctx, linked); return NULL; |