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authorTobias Klausmann <[email protected]>2016-05-08 22:44:02 +0200
committerDave Airlie <[email protected]>2016-05-14 08:27:29 +1000
commiteb18fea707fd7859e712ee7279e9acc68e177ceb (patch)
treee928ace24b11d6aeae7b9aad2576e38f088a7e67 /src/compiler/glsl
parentf2a2e08e01b9bfe64a7259f46a0f502d486c8dad (diff)
mesa/main: Add support for GL_ARB_cull_distance (v2)
airlied: v2: rename LowerClipDistance to LowerCombinedClipCullDistnace. I don't think we want any other behaviour with any current hw. Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/link_varyings.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp2
-rw-r--r--src/compiler/glsl/lower_clip_distance.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 34e82c71d56..2555cc94176 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -627,7 +627,7 @@ tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
* class must behave specially to account for the fact that gl_ClipDistance
* is converted from a float[8] to a vec4[2].
*/
- if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
+ if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
strcmp(this->var_name, "gl_ClipDistance") == 0) {
this->lowered_builtin_array_variable = clip_distance;
}
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 0268b748a10..2a520bc0013 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4560,7 +4560,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!prog->LinkStatus)
goto done;
- if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) {
+ if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) {
lower_clip_distance(prog->_LinkedShaders[i]);
}
diff --git a/src/compiler/glsl/lower_clip_distance.cpp b/src/compiler/glsl/lower_clip_distance.cpp
index 1ada215796c..5d9468dcd63 100644
--- a/src/compiler/glsl/lower_clip_distance.cpp
+++ b/src/compiler/glsl/lower_clip_distance.cpp
@@ -42,7 +42,7 @@
*
* Since some hardware may not internally represent gl_ClipDistance as a pair
* of vec4's, this lowering pass is optional. To enable it, set the
- * LowerClipDistance flag in gl_shader_compiler_options to true.
+ * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
*/
#include "glsl_symbol_table.h"