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authorDave Airlie <[email protected]>2016-05-24 07:58:32 +1000
committerDave Airlie <[email protected]>2016-05-30 11:26:50 +1000
commite2791b38b42f83add5b07298c39741bf0a6d7d4b (patch)
treeaf85a0021fc875e0ab715a0df64735c1cf108567 /src/compiler/glsl
parent6effdce92e89890f7276d406607241b7e372d1be (diff)
mesa/program_interface_query: fix transform feedback varyings.
The spec says gl_NextBuffer and gl_SkipComponents need to be returned to userspace in the program interface queries. We currently throw those away, this requires a complete piglit run to make sure no drivers fallover due to the extra varyings. This fixes: GL45-CTS.program_interface_query.transform-feedback-built-in Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/link_varyings.cpp81
1 files changed, 47 insertions, 34 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index dd5c9cc6089..7c3bedf3574 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -812,15 +812,20 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
const unsigned max_outputs, bool *explicit_stride,
bool has_xfb_qualifiers) const
{
- assert(!this->next_buffer_separator);
-
+ unsigned xfb_offset = 0;
+ unsigned size = this->size;
/* Handle gl_SkipComponents. */
if (this->skip_components) {
info->Buffers[buffer].Stride += this->skip_components;
- return true;
+ size = this->skip_components;
+ goto store_varying;
+ }
+
+ if (this->next_buffer_separator) {
+ size = 0;
+ goto store_varying;
}
- unsigned xfb_offset = 0;
if (has_xfb_qualifiers) {
xfb_offset = this->offset / 4;
} else {
@@ -828,37 +833,39 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
}
info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
- unsigned location = this->location;
- unsigned location_frac = this->location_frac;
- unsigned num_components = this->num_components();
- while (num_components > 0) {
- unsigned output_size = MIN2(num_components, 4 - location_frac);
- assert((info->NumOutputs == 0 && max_outputs == 0) ||
- info->NumOutputs < max_outputs);
+ {
+ unsigned location = this->location;
+ unsigned location_frac = this->location_frac;
+ unsigned num_components = this->num_components();
+ while (num_components > 0) {
+ unsigned output_size = MIN2(num_components, 4 - location_frac);
+ assert((info->NumOutputs == 0 && max_outputs == 0) ||
+ info->NumOutputs < max_outputs);
+
+ /* From the ARB_enhanced_layouts spec:
+ *
+ * "If such a block member or variable is not written during a shader
+ * invocation, the buffer contents at the assigned offset will be
+ * undefined. Even if there are no static writes to a variable or
+ * member that is assigned a transform feedback offset, the space is
+ * still allocated in the buffer and still affects the stride."
+ */
+ if (this->is_varying_written()) {
+ info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
+ info->Outputs[info->NumOutputs].OutputRegister = location;
+ info->Outputs[info->NumOutputs].NumComponents = output_size;
+ info->Outputs[info->NumOutputs].StreamId = stream_id;
+ info->Outputs[info->NumOutputs].OutputBuffer = buffer;
+ info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
+ ++info->NumOutputs;
+ }
+ info->Buffers[buffer].Stream = this->stream_id;
+ xfb_offset += output_size;
- /* From the ARB_enhanced_layouts spec:
- *
- * "If such a block member or variable is not written during a shader
- * invocation, the buffer contents at the assigned offset will be
- * undefined. Even if there are no static writes to a variable or
- * member that is assigned a transform feedback offset, the space is
- * still allocated in the buffer and still affects the stride."
- */
- if (this->is_varying_written()) {
- info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
- info->Outputs[info->NumOutputs].OutputRegister = location;
- info->Outputs[info->NumOutputs].NumComponents = output_size;
- info->Outputs[info->NumOutputs].StreamId = stream_id;
- info->Outputs[info->NumOutputs].OutputBuffer = buffer;
- info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
- ++info->NumOutputs;
+ num_components -= output_size;
+ location++;
+ location_frac = 0;
}
- info->Buffers[buffer].Stream = this->stream_id;
- xfb_offset += output_size;
-
- num_components -= output_size;
- location++;
- location_frac = 0;
}
if (explicit_stride && explicit_stride[buffer]) {
@@ -903,10 +910,11 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
return false;
}
+ store_varying:
info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
this->orig_name);
info->Varyings[info->NumVarying].Type = this->type;
- info->Varyings[info->NumVarying].Size = this->size;
+ info->Varyings[info->NumVarying].Size = size;
info->Varyings[info->NumVarying].BufferIndex = buffer_index;
info->NumVarying++;
info->Buffers[buffer].NumVaryings++;
@@ -1101,6 +1109,11 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
}
if (tfeedback_decls[i].is_next_buffer_separator()) {
+ if (!tfeedback_decls[i].store(ctx, prog,
+ &prog->LinkedTransformFeedback,
+ buffer, num_buffers, num_outputs,
+ explicit_stride, has_xfb_qualifiers))
+ return false;
num_buffers++;
buffer_stream_id = -1;
continue;