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authorMatt Turner <[email protected]>2016-04-12 15:26:06 -0700
committerMatt Turner <[email protected]>2016-04-13 11:00:21 -0700
commit9bac27dbf92d32cd8685868d21d0317a5a56f333 (patch)
tree638589d26ee5bef6a6d60e1093f7a610a9293bbc /src/compiler/glsl
parent9586468c03ba9d0c488882eba1d870acd7adfd9e (diff)
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
vertex_input_slots would be an appropriate name for an integer, but not a bool. Also remove a cond ? true : false from a count_attribute_slots() call site, noticed during the rename. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp6
-rw-r--r--src/compiler/glsl/linker.cpp6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index df06923b870..6768d82f338 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -149,7 +149,7 @@ void
ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
{
const glsl_type *type = var->type;
- bool vertex_input = false;
+ bool is_vertex_input = false;
if (this->shader_stage == MESA_SHADER_GEOMETRY &&
var->data.mode == ir_var_shader_in && type->is_array()) {
type = type->fields.array;
@@ -175,9 +175,9 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
if (this->shader_stage == MESA_SHADER_VERTEX &&
var->data.mode == ir_var_shader_in)
- vertex_input = true;
+ is_vertex_input = true;
- mark(this->prog, var, 0, type->count_attribute_slots(vertex_input),
+ mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input),
this->shader_stage);
}
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 0773d4244b4..dcc8a57b6be 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2618,7 +2618,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
return false;
}
- const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX ? true : false);
+ const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
@@ -3575,7 +3575,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
const char *name, const glsl_type *type,
bool use_implicit_location, int location)
{
- const bool vertex_input_slots =
+ const bool is_vertex_input =
programInterface == GL_PROGRAM_INPUT &&
stage_mask == MESA_SHADER_VERTEX;
@@ -3600,7 +3600,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
return false;
field_location +=
- field->type->count_attribute_slots(vertex_input_slots);
+ field->type->count_attribute_slots(is_vertex_input);
}
return true;
}