diff options
author | Eric Anholt <[email protected]> | 2018-06-25 13:29:42 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-06-27 09:35:51 -0700 |
commit | ad1a4cb563f483a5767431adcc6a1a8f973326fd (patch) | |
tree | a32bbd4e110748798148ff4613fbb4abccf14caf /src/compiler/glsl | |
parent | 9f80bcc2bc2d9221a67b39715b1b5443b263a091 (diff) |
v3d: Fix Z clipping when viewport.scale[2] is negative.
Fixes:
dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment
dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex
Diffstat (limited to 'src/compiler/glsl')
0 files changed, 0 insertions, 0 deletions