diff options
author | Ian Romanick <[email protected]> | 2018-03-29 15:16:38 -0700 |
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committer | Ian Romanick <[email protected]> | 2018-08-22 20:31:32 -0700 |
commit | 88b6c7bc14f378f40edee617af50092e1b72a919 (patch) | |
tree | b5efa00925c8e78754703c3a1eb3baf95b59815c /src/compiler/glsl | |
parent | 9527bb4e704e3d9229cb7977ae598ed207a0502d (diff) |
glsl: Add built-in functions for NV_shader_atomic_float
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 51 |
1 files changed, 48 insertions, 3 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index e7b78c01587..88a6ccecb75 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -570,7 +570,14 @@ shader_image_atomic_exchange_float(const _mesa_glsl_parse_state *state) { return (state->is_version(450, 320) || state->ARB_ES3_1_compatibility_enable || - state->OES_shader_image_atomic_enable); + state->OES_shader_image_atomic_enable || + state->NV_shader_atomic_float_enable); +} + +static bool +shader_image_atomic_add_float(const _mesa_glsl_parse_state *state) +{ + return state->NV_shader_atomic_float_enable; } static bool @@ -653,6 +660,24 @@ integer_functions_supported(const _mesa_glsl_parse_state *state) { return state->extensions->MESA_shader_integer_functions; } + +static bool +NV_shader_atomic_float_supported(const _mesa_glsl_parse_state *state) +{ + return state->extensions->NV_shader_atomic_float; +} + +static bool +shader_atomic_float_add(const _mesa_glsl_parse_state *state) +{ + return state->NV_shader_atomic_float_enable; +} + +static bool +shader_atomic_float_exchange(const _mesa_glsl_parse_state *state) +{ + return state->NV_shader_atomic_float_enable; +} /** @} */ /******************************************************************************/ @@ -1031,7 +1056,8 @@ enum image_function_flags { IMAGE_FUNCTION_WRITE_ONLY = (1 << 5), IMAGE_FUNCTION_AVAIL_ATOMIC = (1 << 6), IMAGE_FUNCTION_MS_ONLY = (1 << 7), - IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE = (1 << 8) + IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE = (1 << 8), + IMAGE_FUNCTION_AVAIL_ATOMIC_ADD = (1 << 9), }; } /* anonymous namespace */ @@ -1139,6 +1165,9 @@ builtin_builder::create_intrinsics() _atomic_intrinsic2(buffer_atomics_supported, glsl_type::int_type, ir_intrinsic_generic_atomic_add), + _atomic_intrinsic2(NV_shader_atomic_float_supported, + glsl_type::float_type, + ir_intrinsic_generic_atomic_add), _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop, ir_intrinsic_atomic_counter_add), NULL); @@ -1199,6 +1228,9 @@ builtin_builder::create_intrinsics() _atomic_intrinsic2(buffer_atomics_supported, glsl_type::int_type, ir_intrinsic_generic_atomic_exchange), + _atomic_intrinsic2(NV_shader_atomic_float_supported, + glsl_type::float_type, + ir_intrinsic_generic_atomic_exchange), _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop, ir_intrinsic_atomic_counter_exchange), NULL); @@ -3143,6 +3175,9 @@ builtin_builder::create_builtins() _atomic_op2("__intrinsic_atomic_add", buffer_atomics_supported, glsl_type::int_type), + _atomic_op2("__intrinsic_atomic_add", + shader_atomic_float_add, + glsl_type::float_type), NULL); add_function("atomicMin", _atomic_op2("__intrinsic_atomic_min", @@ -3191,6 +3226,9 @@ builtin_builder::create_builtins() _atomic_op2("__intrinsic_atomic_exchange", buffer_atomics_supported, glsl_type::int_type), + _atomic_op2("__intrinsic_atomic_exchange", + shader_atomic_float_exchange, + glsl_type::float_type), NULL); add_function("atomicCompSwap", _atomic_op3("__intrinsic_atomic_comp_swap", @@ -3514,7 +3552,9 @@ builtin_builder::add_image_functions(bool glsl) add_image_function(glsl ? "imageAtomicAdd" : "__intrinsic_image_atomic_add", "__intrinsic_image_atomic_add", - &builtin_builder::_image_prototype, 1, atom_flags, + &builtin_builder::_image_prototype, 1, + (flags | IMAGE_FUNCTION_AVAIL_ATOMIC_ADD | + IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE), ir_intrinsic_image_atomic_add); add_image_function(glsl ? "imageAtomicMin" : "__intrinsic_image_atomic_min", @@ -6039,7 +6079,12 @@ get_image_available_predicate(const glsl_type *type, unsigned flags) type->sampled_type == GLSL_TYPE_FLOAT) return shader_image_atomic_exchange_float; + if ((flags & IMAGE_FUNCTION_AVAIL_ATOMIC_ADD) && + type->sampled_type == GLSL_TYPE_FLOAT) + return shader_image_atomic_add_float; + else if (flags & (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE | + IMAGE_FUNCTION_AVAIL_ATOMIC_ADD | IMAGE_FUNCTION_AVAIL_ATOMIC)) return shader_image_atomic; |