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authorEric Anholt <[email protected]>2018-06-21 16:39:15 -0700
committerEric Anholt <[email protected]>2018-06-27 09:35:55 -0700
commit6bb046cd2952c7d862becf9960bfc48e4b8db0a4 (patch)
treecdac7f79818dd14c8a2131705a95f76c64ca7ca1 /src/compiler/glsl
parentad1a4cb563f483a5767431adcc6a1a8f973326fd (diff)
glsl: Make sure that packed varyings reflect always_active_io properly.
The always_active_io flag was only set according to the first variable that got packed in, so NIR io compaction would end up compacting XFB varyings that shouldn't move at that point. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/lower_packed_varyings.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/compiler/glsl/lower_packed_varyings.cpp b/src/compiler/glsl/lower_packed_varyings.cpp
index 5c1eed719f2..5bd6c92ed99 100644
--- a/src/compiler/glsl/lower_packed_varyings.cpp
+++ b/src/compiler/glsl/lower_packed_varyings.cpp
@@ -729,12 +729,17 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
unpacked_var->insert_before(packed_var);
this->packed_varyings[slot] = packed_var;
} else {
+ ir_variable *var = this->packed_varyings[slot];
+
+ /* The slot needs to be marked as always active if any variable that got
+ * packed there was.
+ */
+ var->data.always_active_io |= unpacked_var->data.always_active_io;
+
/* For geometry shader inputs, only update the packed variable name the
* first time we visit each component.
*/
if (this->gs_input_vertices == 0 || vertex_index == 0) {
- ir_variable *var = this->packed_varyings[slot];
-
if (var->is_name_ralloced())
ralloc_asprintf_append((char **) &var->name, ",%s", name);
else