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author | Neil Roberts <[email protected]> | 2019-04-24 12:28:51 +0200 |
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committer | Neil Roberts <[email protected]> | 2019-06-14 09:29:53 +0200 |
commit | 230d1e8d863f917db42a4afd2623b3eeb28844c3 (patch) | |
tree | 726dd25792281294e743417f4c96da6d19ec84d3 /src/compiler/glsl | |
parent | ab74699190e2264493706cac49414d5a28618d32 (diff) |
compiler/types: Making comparing record precision optional
On GLES, the interface between vertex and fragment shaders doesn’t
need to have matching precision. This adds an extra argument to
glsl_types::record_compare to disable the precision comparison. This
will later be used for the shader interface check.
In order to make this work this patch also adds a helper function to
recursively compare types while ignoring the precision.
v2: Call record_compare from within compare_no_precision to avoid
duplicating code (Eric Anholt).
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
0 files changed, 0 insertions, 0 deletions