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authorTimothy Arceri <[email protected]>2016-11-04 10:10:19 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit8417bf528eb155028d56acaa4cbe05eb3536093b (patch)
treeedcbf49a81acdabde3244f0314fb1e9ddeec8040 /src/compiler/glsl
parent3177eef39277b64af3213603b58ff934b5218e39 (diff)
mesa/glsl: move BlendSupport bitfield to gl_program
This will let us to make _CurrentFragmentProgram a gl_program pointer allowing for simpilifications to be made. We also need to add a field to gl_shader to hold it during parsing. In gl_program we put it inside a union in anticipation of moving more fields here that can be only fs or vertex stage fields. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp3
-rw-r--r--src/compiler/glsl/lower_blend_equation_advanced.cpp5
3 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 14b71539eb7..4566aa92ecd 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1818,7 +1818,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
shader->info.InnerCoverage = state->fs_inner_coverage;
shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
- shader->info.BlendSupport = state->fs_blend_support;
+ shader->BlendSupport = state->fs_blend_support;
break;
default:
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 209129c3ea0..3726f669730 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1829,7 +1829,6 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->info.uses_gl_fragcoord = false;
linked_shader->info.origin_upper_left = false;
linked_shader->info.pixel_center_integer = false;
- linked_shader->info.BlendSupport = 0;
if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
(prog->data->Version < 150 &&
@@ -1894,7 +1893,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->Program->info.fs.post_depth_coverage |=
shader->info.PostDepthCoverage;
- linked_shader->info.BlendSupport |= shader->info.BlendSupport;
+ linked_shader->Program->sh.fs.BlendSupport |= shader->BlendSupport;
}
}
diff --git a/src/compiler/glsl/lower_blend_equation_advanced.cpp b/src/compiler/glsl/lower_blend_equation_advanced.cpp
index f8210e3aaa5..4f9cd8387ff 100644
--- a/src/compiler/glsl/lower_blend_equation_advanced.cpp
+++ b/src/compiler/glsl/lower_blend_equation_advanced.cpp
@@ -463,7 +463,7 @@ get_main(gl_linked_shader *sh)
bool
lower_blend_equation_advanced(struct gl_linked_shader *sh)
{
- if (sh->info.BlendSupport == 0)
+ if (sh->Program->sh.fs.BlendSupport == 0)
return false;
/* Lower early returns in main() so there's a single exit point
@@ -547,7 +547,8 @@ lower_blend_equation_advanced(struct gl_linked_shader *sh)
ir_factory f(&main->body, mem_ctx);
ir_variable *result_dest =
- calc_blend_result(f, mode, fb, blend_source, sh->info.BlendSupport);
+ calc_blend_result(f, mode, fb, blend_source,
+ sh->Program->sh.fs.BlendSupport);
/* Copy the result back to the original values. It would be simpler
* to demote the program's output variables, and create a new vec4