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authorMatt Turner <[email protected]>2016-04-20 14:22:53 -0700
committerMatt Turner <[email protected]>2016-04-21 10:32:40 -0700
commit33565d67641142a68d537023e181b6dcd587e551 (patch)
tree45511efd04452dc6e996890c165259eb8fe60290 /src/compiler/glsl
parent0020ca3c9269a8baa54501cb824af14fa497ac14 (diff)
i965/fs: Readd opt_drop_redundant_mov_to_flags().
This reverts commit b449366587b5f3f64c6fb45fe22c39e4bc8a4309. I removed the pass thinking that it was now not useful, but that was not true. I believe I ran shader-db on HSW and saw no results, but HSW does not use the unlit centroid workaround code and as a result does not emit redundant MOV_DISPATCH_TO_FLAGS instructions. On IVB, the shader-db results are: total instructions in shared programs: 6650806 -> 6646303 (-0.07%) instructions in affected programs: 106893 -> 102390 (-4.21%) helped: 793 total cycles in shared programs: 56195538 -> 56103720 (-0.16%) cycles in affected programs: 873048 -> 781230 (-10.52%) helped: 553 HURT: 209 On SNB, the shader-db results are: total instructions in shared programs: 7173074 -> 7168541 (-0.06%) instructions in affected programs: 119757 -> 115224 (-3.79%) helped: 799 total cycles in shared programs: 98128032 -> 98072938 (-0.06%) cycles in affected programs: 1437104 -> 1382010 (-3.83%) helped: 454 HURT: 237 Reviewed-by: Iago Toral Quiroga <[email protected]>
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