diff options
author | Timothy Arceri <[email protected]> | 2016-11-07 14:47:18 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-19 15:45:46 +1100 |
commit | 203c8794a1debc0e45019fe945d1cc55459e6c6f (patch) | |
tree | 29eafc191c0fb98ebc28673e95d3d1918f883bb0 /src/compiler/glsl/tests | |
parent | 65cd0a0d7f411eefac81408ebf7b704ccd1c9bf7 (diff) |
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler/glsl/tests')
-rw-r--r-- | src/compiler/glsl/tests/set_uniform_initializer_tests.cpp | 47 |
1 files changed, 24 insertions, 23 deletions
diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp index 245494c739b..d30abc320b3 100644 --- a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp +++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp @@ -70,6 +70,7 @@ set_uniform_initializer::SetUp() { this->mem_ctx = ralloc_context(NULL); this->prog = rzalloc(NULL, struct gl_shader_program); + this->prog->data = rzalloc(this->prog, struct gl_shader_program_data); /* Set default values used by the test cases. */ @@ -110,43 +111,43 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, const unsigned red_zone_components = total_components - data_components; prog->UniformHash = new string_to_uint_map; - prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, - num_storage); - prog->NumUniformStorage = num_storage; + prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, + num_storage); + prog->data->NumUniformStorage = num_storage; - prog->UniformStorage[index_to_set].name = (char *) name; - prog->UniformStorage[index_to_set].type = type; - prog->UniformStorage[index_to_set].array_elements = array_size; + prog->data->UniformStorage[index_to_set].name = (char *) name; + prog->data->UniformStorage[index_to_set].type = type; + prog->data->UniformStorage[index_to_set].array_elements = array_size; for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { - prog->UniformStorage[index_to_set].opaque[sh].index = ~0; - prog->UniformStorage[index_to_set].opaque[sh].active = false; + prog->data->UniformStorage[index_to_set].opaque[sh].index = ~0; + prog->data->UniformStorage[index_to_set].opaque[sh].active = false; } - prog->UniformStorage[index_to_set].num_driver_storage = 0; - prog->UniformStorage[index_to_set].driver_storage = NULL; - prog->UniformStorage[index_to_set].storage = + prog->data->UniformStorage[index_to_set].num_driver_storage = 0; + prog->data->UniformStorage[index_to_set].driver_storage = NULL; + prog->data->UniformStorage[index_to_set].storage = rzalloc_array(prog, union gl_constant_value, total_components); - fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage, + fill_storage_array_with_sentinels(prog->data->UniformStorage[index_to_set].storage, data_components, red_zone_components); prog->UniformHash->put(index_to_set, - prog->UniformStorage[index_to_set].name); + prog->data->UniformStorage[index_to_set].name); for (unsigned i = 0; i < num_storage; i++) { if (i == index_to_set) continue; - prog->UniformStorage[i].name = (char *) "invalid slot"; - prog->UniformStorage[i].type = glsl_type::void_type; - prog->UniformStorage[i].array_elements = 0; + prog->data->UniformStorage[i].name = (char *) "invalid slot"; + prog->data->UniformStorage[i].type = glsl_type::void_type; + prog->data->UniformStorage[i].array_elements = 0; for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { - prog->UniformStorage[i].opaque[sh].index = ~0; - prog->UniformStorage[i].opaque[sh].active = false; + prog->data->UniformStorage[i].opaque[sh].index = ~0; + prog->data->UniformStorage[i].opaque[sh].active = false; } - prog->UniformStorage[i].num_driver_storage = 0; - prog->UniformStorage[i].driver_storage = NULL; - prog->UniformStorage[i].storage = NULL; + prog->data->UniformStorage[i].num_driver_storage = 0; + prog->data->UniformStorage[i].driver_storage = NULL; + prog->data->UniformStorage[i].storage = NULL; } return red_zone_components; @@ -169,7 +170,7 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog, linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F); - verify_data(prog->UniformStorage[actual_index].storage, 0, val, + verify_data(prog->data->UniformStorage[actual_index].storage, 0, val, red_zone_components, 0xF00F); } @@ -325,7 +326,7 @@ array_test(void *mem_ctx, struct gl_shader_program *prog, linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val, 0xF00F); - verify_data(prog->UniformStorage[actual_index].storage, array_size, + verify_data(prog->data->UniformStorage[actual_index].storage, array_size, val, red_zone_components, 0xF00F); } |