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author | Kenneth Graunke <[email protected]> | 2015-11-15 04:37:50 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2017-01-06 15:55:37 -0800 |
commit | 8b5749f65ac434961308ccb579fb8a816e4f29d5 (patch) | |
tree | 0142e966f4bef51c9e5fdf065fcbdc7a0fc09a1e /src/compiler/glsl/tests | |
parent | 6aa5cb34d03765b7be8611aa516bc201bd337f73 (diff) |
glsl: Override the # of varying slots for ClipDistance and TessLevel*.
Right now, this shouldn't have any effect, as all drivers use
LowerClipDist and LowerTessFactors to turn the float[] arrays into
vectors.
However, it should help make it possible for drivers to avoid that
lowering.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/tests')
0 files changed, 0 insertions, 0 deletions