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authorRob Clark <[email protected]>2017-03-21 11:35:40 -0400
committerRob Clark <[email protected]>2017-03-24 18:01:47 -0400
commitd87ef8f77c4014902ef05b5caafc66cb36ee56f0 (patch)
tree537e24592519d0f967ba6e235a607584bdc309b3 /src/compiler/glsl/tests/cache_test.c
parente6621746dc71dfa618c0e2518cd0591a13a6c994 (diff)
freedreno: free compiler when screen is destroyed
Drop ir3_compiler_destroy(), since it is only ralloc_free() and we shouldn't really have an ir3 dependency in core. If some future hw has a new compiler, as long as all it's resources are ralloc()d then things will all just work. (In practice, I suppose you never really see this leak, but removing it at least cleans up some noise in valgrind.) Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/glsl/tests/cache_test.c')
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