diff options
author | Timothy Arceri <[email protected]> | 2016-11-04 13:51:59 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:17 +1100 |
commit | 194537ebe44cfcd6d72a98d0c2118f10a9e58deb (patch) | |
tree | 654fcbd5974d9fc5f063096c907c28864767af1c /src/compiler/glsl/test_optpass.cpp | |
parent | 718a0cf49f88ff456582366db45c31f881561ebf (diff) |
mesa/glsl/i965: remove Driver.NewShader()
After removing brw_shader in the previous commit this is no longer
needed.
V2: remove use in src/compiler/glsl/test_optpass.cpp
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/test_optpass.cpp')
-rw-r--r-- | src/compiler/glsl/test_optpass.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/test_optpass.cpp b/src/compiler/glsl/test_optpass.cpp index 4d0bcc2f6cb..c6e97888f69 100644 --- a/src/compiler/glsl/test_optpass.cpp +++ b/src/compiler/glsl/test_optpass.cpp @@ -200,7 +200,6 @@ int test_optpass(int argc, char **argv) struct gl_context *ctx = &local_ctx; initialize_context_to_defaults(ctx, API_OPENGL_COMPAT); - ctx->Driver.NewShader = _mesa_new_linked_shader; ir_variable::temporaries_allocate_names = true; struct gl_shader *shader = rzalloc(NULL, struct gl_shader); |