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authorEmil Velikov <[email protected]>2016-01-18 12:16:48 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/test_optpass.cpp
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/test_optpass.cpp')
-rw-r--r--src/compiler/glsl/test_optpass.cpp276
1 files changed, 276 insertions, 0 deletions
diff --git a/src/compiler/glsl/test_optpass.cpp b/src/compiler/glsl/test_optpass.cpp
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+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file test_optpass.cpp
+ *
+ * Standalone test for optimization passes.
+ *
+ * This file provides the "optpass" command for the standalone
+ * glsl_test app. It accepts either GLSL or high-level IR as input,
+ * and performs the optimiation passes specified on the command line.
+ * It outputs the IR, both before and after optimiations.
+ */
+
+#include <string>
+#include <iostream>
+#include <sstream>
+#include <getopt.h>
+
+#include "ast.h"
+#include "ir_optimization.h"
+#include "program.h"
+#include "ir_reader.h"
+#include "standalone_scaffolding.h"
+
+using namespace std;
+
+static string read_stdin_to_eof()
+{
+ stringbuf sb;
+ cin.get(sb, '\0');
+ return sb.str();
+}
+
+static GLboolean
+do_optimization(struct exec_list *ir, const char *optimization,
+ const struct gl_shader_compiler_options *options)
+{
+ int int_0;
+ int int_1;
+ int int_2;
+ int int_3;
+ int int_4;
+
+ if (sscanf(optimization, "do_common_optimization ( %d ) ", &int_0) == 1) {
+ return do_common_optimization(ir, int_0 != 0, false, options, true);
+ } else if (strcmp(optimization, "do_algebraic") == 0) {
+ return do_algebraic(ir, true, options);
+ } else if (strcmp(optimization, "do_constant_folding") == 0) {
+ return do_constant_folding(ir);
+ } else if (strcmp(optimization, "do_constant_variable") == 0) {
+ return do_constant_variable(ir);
+ } else if (strcmp(optimization, "do_constant_variable_unlinked") == 0) {
+ return do_constant_variable_unlinked(ir);
+ } else if (strcmp(optimization, "do_copy_propagation") == 0) {
+ return do_copy_propagation(ir);
+ } else if (strcmp(optimization, "do_copy_propagation_elements") == 0) {
+ return do_copy_propagation_elements(ir);
+ } else if (strcmp(optimization, "do_constant_propagation") == 0) {
+ return do_constant_propagation(ir);
+ } else if (strcmp(optimization, "do_dead_code") == 0) {
+ return do_dead_code(ir, false);
+ } else if (strcmp(optimization, "do_dead_code_local") == 0) {
+ return do_dead_code_local(ir);
+ } else if (strcmp(optimization, "do_dead_code_unlinked") == 0) {
+ return do_dead_code_unlinked(ir);
+ } else if (strcmp(optimization, "do_dead_functions") == 0) {
+ return do_dead_functions(ir);
+ } else if (strcmp(optimization, "do_function_inlining") == 0) {
+ return do_function_inlining(ir);
+ } else if (sscanf(optimization,
+ "do_lower_jumps ( %d , %d , %d , %d , %d ) ",
+ &int_0, &int_1, &int_2, &int_3, &int_4) == 5) {
+ return do_lower_jumps(ir, int_0 != 0, int_1 != 0, int_2 != 0,
+ int_3 != 0, int_4 != 0);
+ } else if (strcmp(optimization, "do_lower_texture_projection") == 0) {
+ return do_lower_texture_projection(ir);
+ } else if (strcmp(optimization, "do_if_simplification") == 0) {
+ return do_if_simplification(ir);
+ } else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ",
+ &int_0) == 1) {
+ return lower_if_to_cond_assign(ir, int_0);
+ } else if (strcmp(optimization, "do_mat_op_to_vec") == 0) {
+ return do_mat_op_to_vec(ir);
+ } else if (strcmp(optimization, "do_noop_swizzle") == 0) {
+ return do_noop_swizzle(ir);
+ } else if (strcmp(optimization, "do_structure_splitting") == 0) {
+ return do_structure_splitting(ir);
+ } else if (strcmp(optimization, "do_swizzle_swizzle") == 0) {
+ return do_swizzle_swizzle(ir);
+ } else if (strcmp(optimization, "do_tree_grafting") == 0) {
+ return do_tree_grafting(ir);
+ } else if (strcmp(optimization, "do_vec_index_to_cond_assign") == 0) {
+ return do_vec_index_to_cond_assign(ir);
+ } else if (strcmp(optimization, "do_vec_index_to_swizzle") == 0) {
+ return do_vec_index_to_swizzle(ir);
+ } else if (strcmp(optimization, "lower_discard") == 0) {
+ return lower_discard(ir);
+ } else if (sscanf(optimization, "lower_instructions ( %d ) ",
+ &int_0) == 1) {
+ return lower_instructions(ir, int_0);
+ } else if (strcmp(optimization, "lower_noise") == 0) {
+ return lower_noise(ir);
+ } else if (sscanf(optimization, "lower_variable_index_to_cond_assign "
+ "( %d , %d , %d , %d ) ", &int_0, &int_1, &int_2,
+ &int_3) == 4) {
+ return lower_variable_index_to_cond_assign(MESA_SHADER_VERTEX, ir,
+ int_0 != 0, int_1 != 0,
+ int_2 != 0, int_3 != 0);
+ } else if (sscanf(optimization, "lower_quadop_vector ( %d ) ",
+ &int_0) == 1) {
+ return lower_quadop_vector(ir, int_0 != 0);
+ } else if (strcmp(optimization, "optimize_redundant_jumps") == 0) {
+ return optimize_redundant_jumps(ir);
+ } else {
+ printf("Unrecognized optimization %s\n", optimization);
+ exit(EXIT_FAILURE);
+ return false;
+ }
+}
+
+static GLboolean
+do_optimization_passes(struct exec_list *ir, char **optimizations,
+ int num_optimizations, bool quiet,
+ const struct gl_shader_compiler_options *options)
+{
+ GLboolean overall_progress = false;
+
+ for (int i = 0; i < num_optimizations; ++i) {
+ const char *optimization = optimizations[i];
+ if (!quiet) {
+ printf("*** Running optimization %s...", optimization);
+ }
+ GLboolean progress = do_optimization(ir, optimization, options);
+ if (!quiet) {
+ printf("%s\n", progress ? "progress" : "no progress");
+ }
+ validate_ir_tree(ir);
+
+ overall_progress = overall_progress || progress;
+ }
+
+ return overall_progress;
+}
+
+int test_optpass(int argc, char **argv)
+{
+ int input_format_ir = 0; /* 0=glsl, 1=ir */
+ int loop = 0;
+ int shader_type = GL_VERTEX_SHADER;
+ int quiet = 0;
+
+ const struct option optpass_opts[] = {
+ { "input-ir", no_argument, &input_format_ir, 1 },
+ { "input-glsl", no_argument, &input_format_ir, 0 },
+ { "loop", no_argument, &loop, 1 },
+ { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
+ { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
+ { "quiet", no_argument, &quiet, 1 },
+ { NULL, 0, NULL, 0 }
+ };
+
+ int idx = 0;
+ int c;
+ while ((c = getopt_long(argc, argv, "", optpass_opts, &idx)) != -1) {
+ if (c != 0) {
+ printf("*** usage: %s optpass <optimizations> <options>\n", argv[0]);
+ printf("\n");
+ printf("Possible options are:\n");
+ printf(" --input-ir: input format is IR\n");
+ printf(" --input-glsl: input format is GLSL (the default)\n");
+ printf(" --loop: run optimizations repeatedly until no progress\n");
+ printf(" --vertex-shader: test with a vertex shader (the default)\n");
+ printf(" --fragment-shader: test with a fragment shader\n");
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ struct gl_context local_ctx;
+ struct gl_context *ctx = &local_ctx;
+ initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
+
+ ctx->Driver.NewShader = _mesa_new_shader;
+ ir_variable::temporaries_allocate_names = true;
+
+ struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
+ shader->Type = shader_type;
+ shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type);
+
+ string input = read_stdin_to_eof();
+
+ struct _mesa_glsl_parse_state *state
+ = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
+
+ if (input_format_ir) {
+ shader->ir = new(shader) exec_list;
+ _mesa_glsl_initialize_types(state);
+ _mesa_glsl_read_ir(state, shader->ir, input.c_str(), true);
+ } else {
+ shader->Source = input.c_str();
+ const char *source = shader->Source;
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
+ state->extensions, ctx) != 0;
+
+ if (!state->error) {
+ _mesa_glsl_lexer_ctor(state, source);
+ _mesa_glsl_parse(state);
+ _mesa_glsl_lexer_dtor(state);
+ }
+
+ shader->ir = new(shader) exec_list;
+ if (!state->error && !state->translation_unit.is_empty())
+ _mesa_ast_to_hir(shader->ir, state);
+ }
+
+ /* Print out the initial IR */
+ if (!state->error && !quiet) {
+ printf("*** pre-optimization IR:\n");
+ _mesa_print_ir(stdout, shader->ir, state);
+ printf("\n--\n");
+ }
+
+ /* Optimization passes */
+ if (!state->error) {
+ GLboolean progress;
+ const struct gl_shader_compiler_options *options =
+ &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)];
+ do {
+ progress = do_optimization_passes(shader->ir, &argv[optind],
+ argc - optind, quiet != 0, options);
+ } while (loop && progress);
+ }
+
+ /* Print out the resulting IR */
+ if (!state->error) {
+ if (!quiet) {
+ printf("*** resulting IR:\n");
+ }
+ _mesa_print_ir(stdout, shader->ir, state);
+ if (!quiet) {
+ printf("\n--\n");
+ }
+ }
+
+ if (state->error) {
+ printf("*** error(s) occurred:\n");
+ printf("%s\n", state->info_log);
+ printf("--\n");
+ }
+
+ ralloc_free(state);
+ ralloc_free(shader);
+
+ return state->error;
+}
+